Yep, I’ve finally finished it:D
Slipslide is my first game in Blender, and is made entirely with open-source software (although I used Noteworthy Composer for music creation, as I couldn’t find a good open-source alternative:(). It also took about 5 months to make, partly because I got composers’ block when making the music and couldn’t come up with anything for ages, partly because the logic brick system is incredibly complicated (I need to use Python next time;)), and partly because I had to upgrade my RAM halfway through just to get Blender to open the file:p
The object of Slipslide is to reach the end of each level by sliding between obstacles which are spread around the area. When you start moving in a direction, you can’t stop moving until you hit one of the obstacles.
The levels are linked by an ongoing story, but it’s just text - this is only my first game after all:o
Slipslide uses a password system, so when you reach a new level you will see the password for that level in the corner of the screen.
Use the arrow keys to move, and R to restart the level if you get stuck. If you don’t know where the level’s exit is, holding down H will bring up an arrow pointing to the exit. To quit the game, press ESC.
I know most people won’t even think about downloading before they’ve seen some screens, so here you go:)
Level 1, set in a classroom:
The help arrow in action:
The second level, which is based in Slip City:
Where to download
The game can be downloaded from the Downloads page on the game’s wesite, www.slipslide.co.nr.
If you’re using Windows, you can get a nifty installer package that will install the game for you:D Other operating systems will have to download the .blend file though, as I don’t have a Mac or Linux computer to make a runtime on:(
The files are quite big, so they might take a while to download.
You can also get MIDI versions of the game’s soundtrack and some desktop wallpapers from the downloads page:)
Tell me what you think, but bear in mind this is my first game;)