That’s actually quite impressive. Has a lot in there to learn from. How did you do the IK for the legs? I understand normal IK constraints don’t work in the GE.
Ummm the picture up there is a render not from the ge…but u probably knew that.
Actually the ik constraints/rigging are really bad in this blend. I tried to animate it earlier today and it was pretty frustrating to work with.
I dont see how ik constraints would be useful in the ge?
inform me
When I moved the foot of the character around, the whole leg moved - that’s IK (but you knew that). I understood that IK doesn’t work in the GE. Something I read in The Games Kit (or something like that) although this was some time ago. IK would be very useful I think, but I’m more of an animator than a games maker.
Bone constraints have worked in the GE for a long time. What didn’t work until recently was external targets for bone constraints. Benoit (I think) added the ability to use external targets for bone constraints in the GE. If you search for it, there is a vimeo video where he is showing it off with IK.