Hi everyone, I’ve started to work on a new scene. Remember when you got the master sword in Zelda:A Link To The Past? I’m making a tribute, low-poly style.
This brings back very old memories, Januz! It is looking great so far. I think you’ve got a good idea of what needs to be done, seeing your to-do list. I will say, I already like the camera angle you’ve shown here. Perhaps, more than a single camera angle should be created to accurately capture all the moods this scene is capable of evoking. I think 2 or 3 images could be rendered, to give the setting more depth. I think the low-poly look is very effective with this scene.
I’m looking forward to seeing how your progress with it!
Looking good! You’re probably already planning on it, but the sword could use some additional light on it, and perhaps a bit of glare. I know you want to keep the low-poly look though, so you may have other ideas about how to continue.
Thanks man! I added more light, and a second glare node. I just have to figure out how to light the sword better without burning the platform
It’s almost there, only tweaks at this point.
Januz this is amazing, I love the low-poly style, and yeah this scene is legendary, about the platform problem, how many lights are you using? maybe if you turn down the emission strength a little the platform won’t get burned, or try a different light setup. To me its beautiful, nice work!.
Hey, Thanks Juca_rios. I eventually fixed by making the platform darker, making the lights bigger and setting a clamp value in the sampling settings. I was getting fireflies like crazy when I rendered in high quality so I spent the last couple of days fighting them, clamp proved very useful for this.
I’m using a ton of lights (way more than I should). I still suck at lighting -.-
Here’s the final render! 2K samples. I’m probably not going to do more renders, the setup is pretty complicated and full of cheap tricks.
Fantastic job! Good choice, to reduce the brightness of the white stone to keep it from becoming too bright. You should post this to the Finished Projects section!
I would suggest uploading a square cropped version as well, or even a portrait-cropped version (taller than it is wide), to use as a thumbnail. It will help make your image stand out more, since the forums resize all the thumbnails to maintain the same horizontal dimensions. I’ve seen many good works get passed over, simply because they had wide aspect ratios, and became very small as thumbnails. Mention Zelda in the title and you’ll get plenty of views, too.