*Finished* Non-competing- Cure Seeker (Make a Splash in Amsterdam)

a close shot for the girl and the butterfly

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Some technical issues are that I can’t upload the whole scene on sketchfab in one shot, I tried to upload everything from the first time, it didn’t show.
I then tried to add more items every single time I reupload my model.
Then I tried to upload the pendant, necklace, and the butterfly but they won’t load like this

I dono why I get this error to be honest


after exporting my simple pendant as FBX to check what’s wrong, I got this
and it’s just a bevelled cube!

this is funny xD I clicked reupload and replaced it with the butterfly
and it somehow loaded

wow okay, they’re both now good!

So I was doing some troubleshooting, and ended up testing it in incognito mode, and everything was perfect except the pendant, again.
so I deleted it from the scene and made a new one, and all is perfect.

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LOL, what a weird bug. Glad it’s working now! Deadline is Thursday, September 15, and make sure to tag it #bcon22challenge

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It sure is xD thank you so much for reminding me, I really appreciate it!

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I added some candles to the scene


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So I was really enjoying the experience, and I would like to share it with you.
First of all finding a concept.
After watching the movie, I realized that the plot was about this beautiful soul seeking a cure for death.
What I liked about it is that it was inspired by an Epic from the Mesopotamian era called Gilgamesh.

My concept is that it’s post-apocalyptic time and after people found out her great efforts to save humanity, they decided to honor her by making her a tribute statue and visit her.

I tried different perspectives but couldn’t make up my mind so I started my journey by creating a character for the first time.

In the mean time I was creating the tunnel and the elements inside, making everything from scratch.

For the girl I decided to give her a decent hairstyle and facial features.
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Instead of insects that she were chasing in the movie looking for the cure, I made her a butterfly as butterflies are the most beautiful creatures, I was inspired by the one from Arcane.
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The girl was holding a paper in her hand, I kept it in her hand.
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I thought I might like the scene in daylight with ivy and so, but I ended up making a dark tunnel.

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I was making up my mind about the pendant color, I ended up making her a crystal pendant with a bluish-purple color almost like the Blue lace Agate crystal
which resembles Hope, Unity, Optimisim, Appreciation for the natural world, which also is a projection of her beautiful soul.
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For the Tunnel, I decided to create keep it simple so the focus would be on the main character.
My main approach was using the array method for creating almost everything.
I tended to make pillars on the left and pipes and wires on the right for a variation.

I added some dust using an image
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and created some signs using a downloaded image
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For the textures, the girl I made the texture in Substance painter, and used some cracks alpha that I downloaded and edited on photoshop.


Eevee render
The strands were created using paths and bevel method.
It took me some time to nail the texturing part though.

Then I dedicated a day to learn rigify for the first time which was so Cool for me to pose her.
I faced some issues like the bone heat error but I figured out that I missed some unwanted faces in the strands.

Unwrapping the boots was a big challenge for me, but I eventually nailed it.

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adding the candles for a final touch to give an impression of the tribute

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I guess I can call it finished and I will be uploading it on sketchfab, hoping the process will be smooth.

I added cinematic bars

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I’d love to learn more details about your statue shader :slight_smile:

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Sure!!
So as I mentioned before I used Substance Painter for this approach so I started with a base color

that is reddish grey with roughness about 0.6
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Then I applied baked light filter

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I adjusted the material, sky color, sun, and horizon
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and the light1 directions, while left the light2 without any changes
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Then I created three moss layers with different shades of green
the first one is the dark one with roughness 1 and applied metal edge wear
The grunge is cloud 3


added some blur slope and painted some parts of the statue

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The second layer is lighter with the same roughness and metal edge wear and blur slope but also applied some light generator to direct the position of the moss
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The third layer of moss is a yellowish one


with the same generators but without the light gen.
I painted some in different parts of the statue.
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Next I added some reddish shades that are in many statues, I don’t know their labels so I called them rust LOL :laughing:


I gave it a light reddish color
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same settings and painter on her face, and chest
then I added an intense one in some parts of her face and body

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Next the cracks
I picked a dark maroon color, added a fill layer, and to it I added a cracks alpha that I downloaded


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I changed the blending mode to soft light blending mode, and masked some areas that I didn’t want the cracks to be on the figure.

The last layer I gave it a goldish color with a slight metalness which was a Happy Accident :rofl:

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with a fill layer to give it a slight goldish color with soft light blending mode
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and voila!

Here are all the layers


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I hope I didn’t miss anything! and of course would like to answer anything :slight_smile:

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