Finally something serious and, although not quite finished, good enough to show with atleast a bit of pride. I started this partly as a texture exercise with the idea of baking this to a 10 poly lowres model, using xNormal. I couldn’t yet get that to work, the UV’s came out horrible mutilated.
Maybe I’ll get it to work, and this can become a, in my opinion, beautifull game prop. We’ll see.
It’s not quite finished, the front part is missing 2 pieces (the black holes in pic 1&2). The texture needs a little bit of work aswell, the rear needs more scratches around the edges.
I still need to create a spec/bump/normal map for this aswell.
For the missing pieces I’m probably going to need another 512x512 or 1024x1024 UV map, but that’ll have to wait a bit.
3675 poly’s in the crate itself.
102 poly’s in the pallet.
1x 2048x2048 TGA UV map.
Sorry for wasting your 1.9Mb of bandwith,