I’m very new to Blender, only have been using it for a month or so. I just finish a sculpt of an arm I want to use later for rigging/animation. I have it sent to multi-res 4. I’ve finished the sculpt, but I don’t know what to do next with it. I’ve watched a lot of videos on sculpting but they never say what to do after you finish.
I’ve seen something about baking, but not really sure what that does. I can also just hit the apply button but then that makes my mesh in edit mode have so many faces. So what would I do next with this.
Again I will be rigging this and getting into animation. Also of note, only the arms are sculpted. The rest of the image is just normal mesh.
Show a screenshot of the geomtry in edit mode, or wires. If the topology is good the next step is usually to bake various maps, with a normal map being one of the important ones. You would bake them from multires 4 to multires 0, 1. You then rig the arm using the low poly version, and use the normal map to fake the high detail within the material.