Finished T rex animation (updated 3/07/03)

Here it is

http://gurgster.com/smallrex.avi

Please give me feedback to help me get better. :slight_smile:

updated it :smiley:

http://gurgster.com/rexcrop.avi

I wanted to add that the first animation (in the jungle) was done armatures and keyframes but with the new stuff I switched to the NLA method . It took a little getting used to. Anyone who animates with Blender ought to try it because it makes those ‘in betweens’ way easier.

heyho!

w00h00! awesome! great movements (rex AND cam)…
how about some dusty/dirty clouds on the ground when he stamps on?
recognized the shaking camera aswell… very nice! :smiley:

Great idea, I hadn’t thought of “stomping” dust.

Thanks for the imput.

Whoa - impressed! (wish i could figger’ out how to make a walk cycle %| )

Although there seem to be some texture glitches in some places.

Wow, very impressive !

Your modeling and texturing are very good and the camera shakes too.
I like the set with all those trees and plants.

Anyway, I find there’s too much stiffness in his spine : the pelvis and head should swing more, and its tail should go from right to left, balancing the movements of the head.

This is really good job so far but some fine tuning will make it perfect.

See y@

Serialsiner.

Claws,

Ah, I see you have noticed my “glitches”. This is most embarrassing. I’ve spent many hours trying to fix those ‘stretch marks’ around his legs with no success. At one time, I thought that weight painting could be the solution to my ‘glitching’ problem. But now I know that weight painting is a sinisterly frustrating process which is rooted in evil and not to be trusted. Or maybe it’s just me.

Serialsiner,

You are right on the money. I tried to add some head and body roll, but I think the camera movement diminishes it a bit. I read somewhere that you really have to over exaggerate stuff in animation to make it work.

Thanks to both of you for posting, I appreciate the input.

Awesome
I think the legs should have some sideways motion, he needs to get his feet more under his body to keep his balance.

  1. pofo

Looking good. I think it could be improved with a much more fluid body motion. Right now the spine looks very very stiff, and the head arms and legs are simply stuck on. However for something that heavy to move around, the whole body needs to move around to keep the balance. The hips will bounce up and down, and this will cause the tail and the upper spine/neck to undulate like a dolphin’s body swimming. Try and imagine how the weight will get distributed along the creature in the different stages of its movement, and really exaggerate te weight and gravity effects to give give the impression of a huge, lumbering beast. You’re off to a great start, I’d like to see it get even better though :slight_smile:

thanks for the imput . Those all are very helpful tips. I’ve already started a new and improved version.

:o :o :o :o :o

superb!!!

Glitches are the only downside…

cooooooooooooool!! :o

So great! I realy like it.May be you can beat JurassicPark man!!

updated it

http://scottandmyra.com/moviefolder/rexbeerupnose.avi
smaller version
http://scottandmyra.com/moviefolder/rexcrop.avi

:smiley:

That’s awesome!

Wow, nice ! :smiley:

Haven’t downloaded the larger file yet but I hope it has sounds…

This is totally unrelated to the main focus of the animation, but… how did you do those plants ?

I got the plants at 3d cafe

http://www.3dcafe.com/asp/plants.asp

I got the textures there too. You just put some assorted plants out and duplicate, duplicate , and duplicate. :slight_smile:

I just wanted to say well done all around. I liked that very much.

Thanks for the plants link ! I really like the second animation - but it needs sounds ! :slight_smile: