I wanted to add that the first animation (in the jungle) was done armatures and keyframes but with the new stuff I switched to the NLA method . It took a little getting used to. Anyone who animates with Blender ought to try it because it makes those âin betweensâ way easier.
w00h00! awesome! great movements (rex AND cam)âŚ
how about some dusty/dirty clouds on the ground when he stamps on?
recognized the shaking camera aswell⌠very nice!
Your modeling and texturing are very good and the camera shakes too.
I like the set with all those trees and plants.
Anyway, I find thereâs too much stiffness in his spine : the pelvis and head should swing more, and its tail should go from right to left, balancing the movements of the head.
This is really good job so far but some fine tuning will make it perfect.
Ah, I see you have noticed my âglitchesâ. This is most embarrassing. Iâve spent many hours trying to fix those âstretch marksâ around his legs with no success. At one time, I thought that weight painting could be the solution to my âglitchingâ problem. But now I know that weight painting is a sinisterly frustrating process which is rooted in evil and not to be trusted. Or maybe itâs just me.
Serialsiner,
You are right on the money. I tried to add some head and body roll, but I think the camera movement diminishes it a bit. I read somewhere that you really have to over exaggerate stuff in animation to make it work.
Thanks to both of you for posting, I appreciate the input.
Looking good. I think it could be improved with a much more fluid body motion. Right now the spine looks very very stiff, and the head arms and legs are simply stuck on. However for something that heavy to move around, the whole body needs to move around to keep the balance. The hips will bounce up and down, and this will cause the tail and the upper spine/neck to undulate like a dolphinâs body swimming. Try and imagine how the weight will get distributed along the creature in the different stages of its movement, and really exaggerate te weight and gravity effects to give give the impression of a huge, lumbering beast. Youâre off to a great start, Iâd like to see it get even better though