Finished wine

Used ambient occlusion and subsurfacescattering. Did a fluidsimulation for the wine.
And the .blendfor those who care.

Nice work!! I think the glasses are a bit too “wobbly”, especially the one closest to the camera… they should probably be a bit more transparent as well.

The liquid in the wine bottle should go all the way to the base of the bottle rather than just starting at the tip IMO. If this is to do with the way you set up the fluidsim, you could always model on an extra part to extend to the base of the bottle…

Keep blending!!

the tip of the bottle lacks detail. i suggest to add label on the bottle to make it more appealing.:smiley: