Hello!! I introduce myself. I’m Fabricio, I’m 22 years old and I live in Argentina (sorry if my English is not very good). About 1 year ago I started in this world of 3d (so I’m still quite a novice ) and since then I’ve been continuously learning looking for tutorials on the internet . In fact, I found out about this announcement thanks to Pablo Vazquez and his you tube channel (“Blender Hoy”).
The splash I chose was the one for blender 2.77 made by pokedstudio. I always loved the sense of fun and movement that the scene conveys.
Well, the idea I had was to turn this whole scene full of candy and sugary food into… (sound of drums ) … fruits and vegetables.
I know, I know. everyone hates vegetables. I do not blame them. I’m not a big fan either (haha). however, I liked the idea of creating a 3d world totally opposite to the one created by pokedstudio (but keeping that essence of movement, chaos and color of the scene).
I hope I can achieve my goal!
I made some sketches so you can visualize my idea:
the main jelly I decided to turn into a pear:
car Wicker basket (with wheels)
These are the ideas I have so far. Although I may change them later.
The idea is to have something like this:
I’m more than curious how this will develop! Just set myself a reminder to come back to have a look! The painting looks really great to start with!
What a fun project! Decisions on which vegetable replaces what was very creative!
Very good concept! Hoping to see what you come up with!
3D modeling day!
Today I was modeling some fruits and vegetables for my scene.
I tried to use the minimum amount of polygons since I found out that it is convenient to upload 3d models with few polygons to sketchfab (if someone knows how much the ideal amount is approximately, it would help me to know it )
Anyway, I can always do a retopology if necessary.
i have seen models with millions of polygons on sketchfab like this one with 12 millions polygons, so im guessing the polycount is not an issue… this one runs very smooth…
Also for the free account the size limit is 100MB including textures!
As I heard on a podcast by Sketchfab (https://www.youtube.com/watch?v=8SJnlbLQpLg) there are two main areas you can optimize on the scene:
The loading time. The screen you see when loading the model. The smaller the model in terms of polycount and the textures, the faster. Of course, your internet speed plays a big role on this, so if you want to provide a good experience for everybody you should take into account that depending on where you live internet might be slower.
The scene performance. For this polycount and texture size affect too, but also do other factors I didn’t think of in the beginning, this being the amount of materials and vertex colors. Another thing to take into account is that Sketchfab is hardware accelerated, so the performance in your phone will be worse than the one on the powerful computer you use for rendering.
I’m not a pro in Sketchfab, not even a modeler myself, so take my words with a grain of salt.
I would advise to put yourself in the worst case scenario and browse some models in Sketchfab. See wich of them have the performance you want and look mat the specs.
wow! 12 million
Thank you very much, I will take into account the 100mb
You are the best! Thank you very much for the information! i will try to use simple textures in my model.
I’m pretty sleepy but I don’t want to go to sleep without first uploading a bit of my progress.
the asparagus cost me a lot to do. I had to discard several models until I got to this version:
I know it doesn’t look perfect but I hope it will look better when I add color to it.
Another thing that cost me a lot to model were the tomatoes (although at first I thought it would be the easiest)
this was my first attempt at making a tomato slice:
horrible, I know.
I had a lot of problems with overlapping vertices and faces.
but then I tried it one more time and there was something left that I liked better.
my idea is to paint it later in “texture paint” mode and add the details.
This fruit was easy to make.
I also started modeling the car. Since I wanted to give it the appearance of a wicker basket, I had to turn to my good friend you tube to find a tutorial to help me.
Finally, I found this one which was very helpful: https://www.youtube.com/watch?v=tce6GqNyJ2A&ab_channel=GarageFarm.NETAcademy
this is what i did (obviously still in process):
I used this pattern to create the whole structure.:
…and I also modeled the wheels.
And that’s all, for now.
I’m going to sleep!
Today I continued modeling more things (I already have red eyes from seeing the screen so much haha)
These are the progress:
I already remodeled the little egg that appears in the original splash. I replaced it with an avocado.
(I had a hard time making the face)
I modeled a corn that would replace the ice cream that appears in the background.
I simply designed a grain of corn and then duplicated it many times.
curious fact that nobody cares… I love to eat corn
I finished modeling the “car wicker basket”.
for this I had to redesign the metal handles that the original car had.
i replaced them with this:
I also designed the “undercarriage” of the car (I don’t know if it’s called that)
This is the result:
I modeled the happy cherries.
I put together the total composition of the scene. I still need to add things and correct details, but I wanted to show you a preview.
And that would be all for today…
It’s so much fun to follow your progress! Thanks for sharing!