[Finished] WIP - Blender 2.77 - Vegetable race (Make a Splash in Amsterdam)

You are the best! Thank you very much for the information! i will try to use simple textures in my model. :man_technologist:

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I’m pretty sleepy but I don’t want to go to sleep without first uploading a bit of my progress.

asparagus:

the asparagus cost me a lot to do. I had to discard several models until I got to this version:

Captura de pantalla 2022-09-04 031844

I know it doesn’t look perfect but I hope it will look better when I add color to it.

tomatoes :tomato::

Another thing that cost me a lot to model were the tomatoes (although at first I thought it would be the easiest)

this was my first attempt at making a tomato slice:
Captura de pantalla 2022-09-04 032538

horrible, I know.
I had a lot of problems with overlapping vertices and faces.

but then I tried it one more time and there was something left that I liked better.

Captura de pantalla 2022-09-02 222754

my idea is to paint it later in “texture paint” mode and add the details.

watermelon :watermelon: :

This fruit was easy to make.
Captura de pantalla 2022-09-04 035703

Captura de pantalla 2022-09-04 035913

I also started modeling the car. Since I wanted to give it the appearance of a wicker basket, I had to turn to my good friend you tube to find a tutorial to help me.

Finally, I found this one which was very helpful: https://www.youtube.com/watch?v=tce6GqNyJ2A&ab_channel=GarageFarm.NETAcademy

this is what i did (obviously still in process):
Captura de pantalla 2022-09-03 212740
I used this pattern to create the whole structure.:
dasdas

…and I also modeled the wheels.

And that’s all, for now.
I’m going to sleep!
:bed: :running_man: :dash:

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Today I continued modeling more things (I already have red eyes from seeing the screen so much haha)

These are the progress:

:one: I already remodeled the little egg that appears in the original splash. I replaced it with an avocado.
huevo
(I had a hard time making the face)

:two: I modeled a corn that would replace the ice cream that appears in the background.

I simply designed a grain of corn and then duplicated it many times.


curious fact that nobody cares… I love to eat corn

:three: I finished modeling the “car wicker basket”.
for this I had to redesign the metal handles that the original car had.

i replaced them with this:

I also designed the “undercarriage” of the car (I don’t know if it’s called that)

This is the result:

:four: I modeled the happy cherries. :cherries:

:five: I put together the total composition of the scene. I still need to add things and correct details, but I wanted to show you a preview.

And that would be all for today…

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It’s so much fun to follow your progress! Thanks for sharing!

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This is coming out so nicely, and deliciously, I love it!

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Thank you! :smile:

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haha I’m glad you like it! :laughing:

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well… yesterday I didn’t upload anything here so today I have a lot to write.

progress:

:one: I added more details to the car:

mouth:

rear propeller:

:two: I redesigned the small console that appears in the original splash

:three: Since I already had almost all the model finished, I decided to start with the next stage. create textures and materials.
As I am quite a newbie, I don’t have much knowledge about this topic. So I had to watch quite a few tutorial videos on how nodes work in the shader editor.

My idea was clear, I wanted the fruits and vegetables to look as close as possible to the original splash style (that is, I aimed for colorful and not so realistic textures).
as well.
I spent 7 hours testing with the nodes. (I repeat: 7 HOURS)

Until I finally found the ideal node that solved almost all my problems:

:raised_hands: DIFUSSE BSDF :raised_hands:

Basically this node gave the objects that style that I wanted:

After that everything was much easier and I just had to modify the color values ​​of the node for the different objects. Here are some screenshots I made.

Now I am in the task of understanding sketchfab more thoroughly. As I said, I’m quite a novice and I still have things to learn. (just yesterday I found out that you had to bake the textures before uploading the model to sketchfab haha).

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You keep me super excited concerning your progress! Fingers crossed for mastering the baking process😅!

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Haha yes, I hope I can do it well! :crossed_fingers:

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Hey! As we’re entering the final days of the challenge, I’d like to give you some helpful tips to make sure you can successfully complete your entry. Please see my new post on the FAQ topic.

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At last. After spending several days working on this project I can finally say that I finished it.

I’m going to comment a little on everything I’ve been doing since the last post I uploaded to this WIP. (actually, I have a lot to comment)

One of the things I did was redesign the general composition of the scene. (I searched for a more suitable composition for sketchfab). In the beginning I liked the idea of ​​making a whole 3d landscape with the characters in the middle but finally I discarded the idea since I didn’t want to create too many objects (and textures) and go over the 100 mb allowed in sketchfab. Knowing this, I decided to create a composition that brings together all the elements in one place and that is interesting to look at from all angles.

This was the sketch that I finally chose as a composition (sorry if it looks kind of ugly but my sketches are always like this haha):

My idea was also to keep that feeling of chaos and fun that appears in the original splash.

Once the composition was chosen, I was left with something like this:

Then I started to put together some textures that I was missing.

For almost all objects I used the “diffuse bsdf” node (along with some modifications).

For example, for the carrot texture I used “pointless” to darken certain parts of its geometry.

For other objects, like the watermelon, I had to use more than one material. (Which complicated me later the part of baking the textures)

By the way, to recreate the skin of the watermelon I based myself on this very useful tutorial:

I also designed normal textures to generate the relief sensation of some objects:

  • broccoli - I used the following nodes to recreate the broccoli floret

  • carrot: I designed the following node configuration to automatically generate cracks on carrots:

Then I moved on to texture baking (this part was the hardest for me):
As I said before, until a few days ago I had no idea what baking textures meant so I had to look for several tutorial videos to help me with this part. The 2 videos that helped me the most were:

Since I had more than 50 baking textures and I didn’t want to exceed the final size of 100 mb, I decided to make all the images at 1024 x 1024 px resolution (with the exception of some textures that I made at 4k).

I’m not going to lie, it cost me a lot to bake the textures. All the time errors appeared or blender closed unexpectedly. (Aside from that, my computer does not have very good refrigeration and it raised more heat than a microwave)

Finally, after taking two days to bake everything…

I liked how it looked but I felt it lacked that magic that “cycles” gives you when you render the lights.

Comparative:

version that was going to upload to sketchfab:

same version but with the lights rendered in cycles:

So for this reason I decided to re-bake all the textures but with the direct and indirect lights activated. (my pc wanted to die).
Captura de pantalla 2022-09-14 175132

Once everything was baked, I went to the last stage, which was to upload the work to sketchfab. The truth is that I was impressed by the number of options it offers to add effects in post production. (I think I spent 2 or 3 hours trying different configurations haha).

Finally, this is the result! (I uploaded it yesterday to the page)

I’m going to leave some images here so you can see the comparison between the original splash and the version I made more easily.

| thumbnail

I hope you liked my work!

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Supercool! You did it!

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Thank you for supporting me throughout the project! :grin:

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Hey! Just a quick reminder that there’s now less than 12 ours remaining to wrap up your challenge entry - submissions close at 2022-09-15T21:59:00Z, GMT+1 (click on the link for some international times).

If you haven’t done so already, please review this post which contains some essential information for preparing your submission.

At the very least, upload your work to Sketchfab as soon as possible and add the #bcon22challenge tag.

It’s also a good idea to add a link to your WIP topic in the description of your Sketchfab model so we can easily find it.

I’ll also keep a close eye on the FAQ topic today, so if you have any issues or questions please post it there as soon as possible.

Good luck!

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It was my pleasure!

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I love it! Great revamp of the original splash!

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Thanks a lot! :laughing:

You’re welcome! Did you upload it to Sketchfab? :worried:

Yes! here it is:

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