Great work though. And I know everyones saying it, but perhaps a quick video run-though of how you set something like this up (like the smoke sim settings for the fire) would be great. Im guessing its 2 different smoke simulations? One for the fire and one for the smoke emitted from the same object?
Btw I have a request. In another thread genscher wrote a while ago:
The current smoke code is very well able to simulate paper-alike smoke with the addition of fuel (not only my hacky option to “dissapate” smoke) und the ignition/heat/core flame process. :yes:
That’s not so much and the results are already proven in the papers. Actually putting that fuel into smoke code is about 10 lines coding (copy-pasting even). So anyone saying that extending the code is “way too much” propably didn’t look at it :no: