Fire-Coughing Mechanical Graboid Ass Blaser (FCMGAB)

That’s an homage, as kids sayna this days, to a greatest monster movie of them all - Tremos 3. Actually it’s organic beast in the show. Actually it was an exercise in hard surface modeling after Hard Surface Modeling In Blender course by Aidy Burrows & Gleb Alexandrov. But instead of funny and cute robot I got this mechanical abomination as a fan-art to a B-movie from late 90s. It’s weird, ha?
Yes, it has a jet engine in it’s ass. Yes, it probably would be banned in many countries with camera angles like this if it would be a little bit anthropomorphic.
Oh, it also supposed to breathe fire, but because I’m also sucks at simulation, it’s rather coughing with fire.
But it’s world’s first fire-coughing T-Rex/chicken robot thingy! So I present it to you.
Try to enjoy.






https://sketchfab.com/models/5d53555fe5c146678a7b8719c36b1ae2

If even all those pictures isn’t enough for you, you can find some more in here: https://www.artstation.com/artwork/QzmWeL

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Fabulous work. Love it. Well done :slight_smile:

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Beautiful work! :slight_smile: and yes the third render seems creepy! :smile: , but you can blame it on the 90’s!

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I was just thinking of the graboids from tremors 2 yesterday. I believe that was before their ass-blasting capabilities were revealed.

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Okay, this is you don’t see every day. Top notch modelling, materials and texturing! :+1:

Also really nice flame effect, is it post processed or volumetric?

Thank you for posting the model in multiple poses as showcases the agility of the design. You used quite interesting design choices achieve the said agility considering the original reference is an organic being.

If I wanted to nitpick the chest wireframe net topology looks messy up in close.

You could spice the images with flames using “Flares Wizard” addon for the final touch if you want to keep it blender only.

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Thanks for your kind words!
Yup, it’s volumetric on renders and baked into planes image on Sketchfab. Well, maybe a bit enhanced via curves and Glare.

Yeah, initially it was just your usual net as neck has


But at some point I’ve noticed that’s it’s not topology-driven, but that it looks obvious, so that’s when I decided to make a messier, but less predictable wire.

Oh cool, definitely will check this out! And current flares done in Blender entirely but with A LOT of tweaks and horrible hacks.

Bizarre and original. It is like something put together by an eccentric engineer. I’m a fan of the first Tremors movie, I think it’s a classic, didn’t know there was a third.

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That is amazing! Somehow I missed the Sketchfab model with the flame. Despite using game rendering tricks for the realtime flame it still manages to look absolutely gorgeus from most view angles.

In my oppinion I think the original net looked better even with the clearly visible topology line in the center and my eye has no problems with the constant nets elsewhere.

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Love it! Everything feels like it has a purpose and design, truly good work.

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You’re #featured, great job!

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Wow, that’s great news! Thanks!

Stunning artwork! First they’re underground, then they could fly, and now this? We’re doomed. :laughing:

Btw, I just found out there’s even a sixth (!) film.

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Sweet modeling and you did really well holding the information you got from that tut i guess

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that’s very nice. Amazing

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How did you setup your armatures alongside the fire/smoke simulation? By the way this is AMAZING!!! :laughing::+1:

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Smoke domain is just parented to an Empty which is parented to a Hook which controls a curve for the neck.

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Well done you have put an insane amount of work and effort into your piece. Congratulations on getting featured. :wink:

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really like this and very impressed.

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This is soooo cool…

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