Fire in smoke sim missing pixels

Hi everyone,

I recently followed a tutorial (http://www.blenderguru.com/videos/how-to-create-a-flamethrower) on making a flamethrower. It uses the smoke simulator to make the fire, and applies a ramp color effect on a voxel data texture to color it. Upon setting up my own scene and flamethrower, the fire looks terrible. Attached is a picture with the divisions on the domain set to 200. I want the fire to look solid, not like every third pixel is missing. There’s probably some tiny setting I’m missing that would fix this, can anyone help?

Thanks in advance for any help.

Attachments


Figured it out. I needed to turn down step size under integration in the material settings for the domain.