Using 2.91 and rendering a fire simulation with Eevee. Got everything working great at first. Got it flowing and rendering how I want in the viewport, but when I actually start rendering out frames, the fire jumps around. Can’t figure out why. Doesn’t do that in the viewport.
Viewport on top
final Render on bottom
The fire object is a child of the character’s armature’s head bone, and the smoke domain object is a child of the fire object. I’m assuming the issue is happening because of the parenting, but I don’t see why it would work fine in the viewport but not the final render. Has to be a glitch, yeah?