I’d post the .blend, but I didn’t keep it since I was just playing around.
The basic concept, as Nico showed me is the following:
- Instead of using norm or xyz forces on the emitter to shoot off the particles, use a force field above the emitter to pull on the particles instead.
I think this is really cool for 2 reasons. 1, it helps to focus the particles at a point like fire is apt to do. 2nd, it makes it really easy to animate a gust of wind or what have you by animating the location of the force field.
Animating the halo size on the particle texture. This really helps with the tongue lashing effect of the flame.
Use a fairly high RandLife setting also helps with the random flame tendrils
The rest of the flame settings, I think you’ll find in most blender particle tutorials.
As for the deflector, it’s just a solid mesh with “deflection” turned on. I think I just left it at the default settings, though I may have played around with “dampening” a little bit.