Firebrand, the red gargoyle! (Updated on Page 2)

http://www.planetgargoyle.com/nf16.jpg - full
http://www.planetgargoyle.com/nf17.jpg - torso view
http://www.planetgargoyle.com/nf18.jpg - Infamous crotch view!

He’s supposed to be this sexy man

Nice work so far.

Is this a game model? If so, then the tri’s would be OK. But if not, those tri’s are going to really be a problem. You should clean them up if it is going to be a higher poly model.

BgDM

Yeah he’s for UT2004. Polycount is 1368 in triangles.

Vertex paint is fun!

http://www.planetgargoyle.com/nfvp.jpg

LET’S HOLD HANDS
http://www.planetgargoyle.com/hands.jpg

Good to see some more game model stuff being done with Blender. How are you exporting for UT? the USM (ase) exporter?

I’m not exporting it in UT2k4, a friend with Maya and animation skill is gonna give him custom animations and ragdoll and export him. I’ll do the rest though :stuck_out_tongue:

awww that’s cheating…!

Still it’s a good mesh though, should be interesting to see how this one develops

Head forming!
http://www.planetgargoyle.com/nf19.jpg

http://www.planetgargoyle.com/nf27.jpg
http://www.planetgargoyle.com/nf28.jpg

oh that’s better you can see what’s going on with the head now. Looking at him again, his hands could do with a bit more shape, they seem small and short compared to the rest of the model.

make my monster grow
http://www.planetgargoyle.com/nf35.jpg
http://www.planetgargoyle.com/nf36.jpg

This is progressing really well. Excellent modelling.

BgDM

2886 TRI ANEGLES
http://www.planetgargoyle.com/nf40.jpg

Looking good, feet have a nice shape to them although as with the hands previously, they could do with being a little longer. It might just be the 3/4 angle that’s making them look a bit short though.

Post a 3/4 shot from the back so we can see how the wing/shoulder area looks thumbsup

ok skinned finally!

http://www.planetgargoyle.com/fbsvcskin20.jpg
http://www.planetgargoyle.com/fbsvcskin21.jpg

Looking good, color seems too saturated though.