ok over the past 2-3 months i was learning all about how to make people, how to animate them, and all that stuff, but then when i tried to make a car i realised that it was not even the same type of modelling, im hoping that after i learn to make the car that it can add to my skills as a modeller and thus help me in all aspects of my blendering.
Sorry no pics yet i was kinda playing around with it but i will just quickly explain what it is that ive done so far, i attempted to make a bonet, i made too many vertices and it became too much to edit it, and also couldnt guarentee that it was gonna fit together at the end, so what i did was deleted a lot of them and kept it simple.
The basic bonet shape is now in place, and the basic shape of the wheel trim has now been put in place,
Finally i added a basic shape to the headlight and made 1 connection from the wheel rim to the headlight, then i stopped to get some sleep.
The car is one of the sporty type cars found in Forza 3 and i intend to have it for part of a header design for a gaming ladder site that my friend made.
Sorry again for the lack of pictures i will do some tomorrow after i do some more work on it, but in the meantime i was wondering if anyone that has experience in car modeling to offer some advice at what kind of usual rookie mistakes i should look out for,