It appears i can post my update in an edit of the current quick post:
On holiday, only just got interweb access. anyway, heres a bit of an update on everything.
Gustav - Thanks, i made huge changes to the hand already. i wasnt happy with it at all, but couldnt place why. I think i’ve fixed part of the thumb (its definately more jointed and straight now) as for the pecs, your totally right. i hadnt noticed that at all. thanks. For now, my head is just a placement, as were the feet in my previous model. i’m gradually going through them and adapting them, so i’ll change that when i get there. I noticed the bulging muscles when i did it, at the time i kind of liked it despite it going against my realistic proportion idea, but i think your right. i’ll change that: here’s a pic from the top so you can see how it was more clearly. I have since changed it, i’ll show that next time i do an update:
http://img39.imageshack.us/i/topguy.png/
Krisnack- the legs are my next priority. i just added toes as well, It kinda makes him look… monkey-ish. heres a pic:
http://img34.imageshack.us/i/legsfront.png/
http://img11.imageshack.us/i/feet34.png/
ZombieJohn - Heres where im starting to regret a decision i made early on. At the beginning, i decided not to worry at all about poly count as i made the model, and “simply” merge unnecessary verts when i was further, and happy with the rough shape. as it turns out, thats not as easy as i had thought/hoped. I think i’ll start working on that very soon, because its a much bigger problem then i had at first realised.
Topcat - I’ve shortened it a bit, but i made the model from a reference image of my own hand, and compared that the forefinger was about half a nail shorter then the middle. maybe i just have a long index finger. Do other people think its too long, maybe i’m wrong? http://en.wikipedia.org/wiki/Hand_(length) this image is about the size of mine. I’ve tried to fix the thumb now, it looks better, but i dunno if its there yet
http://img14.imageshack.us/i/redonehand.png/
The biggest update at the moment is that i’ve pulled out my surgical tools and tried to give him a sex change. The unfortunate thing is, its not very good:
http://img34.imageshack.us/i/chickdvs.png/
http://img19.imageshack.us/i/chick34.png/
The hips/waist are the worst bit i think, but i cant place what’s wrong with them. its very similar to several reference images i used, but evidently its not. I also havent added the feet on the female yet. Heres the two side by side, for both size comparison and to show the changes in the guy (pecs etc)
http://img19.imageshack.us/i/sidebysidey.png/
Tyrant Monkey - Thanks. that page is similar to the one zombie john suggested, and they both really help. i’m still hoping to try use my existing mesh and alter it to cut down on verts and improve the topology, its definately a more epic task then i had thought. the link really helps though, thanks
GE Force - As far as tuts go, i honestly didnt use that much. The basic tut i did in blender was This one, just to learn blender basics (it helped me with a bit organics). when i got round to making my actual guy, aside from a youtube vid of basic techniques, i literally just googled an image i liked of a human, then traced it roughly (in front view) and extruded around that. It probably took longer than it had too (it took me about 3 hours to do the base model, excluding hands and feet, but i have since spent at least 5 times that brushing up and fixing verts here and there)
Avenger - the legs are what I’ve worked loads on. I’m not really happy with them yet, as i discuss above. The chest is about as wide as the hips, which is about the same as me. should it be bigger?
Thanks for all your comments so far, they really help. man, this is a loooong update.