First attempt at a human Model

EDIT: apparantly my images didnt show, so i imageshacked them and posted the links

Hey Blenderartist people!

After making what i’m sure are some common noob mistakes - including multiple thousand vert jugs and other silly ideas, I thought i’d throw myself in the deep end and try an organic. its for a game i’m working on. After making a body im relatively happy with, A lot of models of bodies out there that seem to be solid muscle, and I tried to make a slightly more average build. Heres the base model so far:

http://img36.imageshack.us/i/dudefront.png/

http://img34.imageshack.us/i/dudeside.png/

Im mostly happy with it for a first try, and critique on that is welcome, but my main problem is the hands. my lengthy google-fu session on hand tutorials reveals that hands are the bane of many modellers. This is my fourth try on the hands, and i still cant figure out what i’m doing wrong. they’re better then some of my previous attempts (that will never see the light of day:D) but I’m stuck as to what I can do to fix it

http://img33.imageshack.us/i/hand34view.png/

http://img193.imageshack.us/i/handpalm.png/

http://img33.imageshack.us/i/handtop.png/

I did actually trace the shape of the fingers around a photo of my own hand, and the thumb is by far the worst point i reckon. obviously when i get to texturing it i will try to add wrinkles and whatnot, but i think it needs more than that to fix its horrible shape.

anyway, enough of my rambling. big thanks in advance for any help and comments.

oh no, it’s your first post, your images won’t show.

Nice work. Looking forward to your updates.

Welcome to BlenderArtists aljoho!

Nice model! Good proportions. His head is a little pointy though :smiley: But that’s probably just a mirroring mistake and a quick fix. Keep going I’ll be watching for updates!

Thanks for the nice comments guys.

@Robo3DGuy: I forgot to mention in my first post, at the moment the head is just a placement, hopefully i can use shape keys to do a kind of oblivion character creation thing (its a long shot, and will take more skill then i have at the moment, but ill cross that bridge when i get there;))

No comments about the hands? does that mean they are okay, or they’re so terrible they burned your eyes and your mind blanked it out:eek:?

Good going so far. Just a few suggestions:

  • I think the hands are a bit too small compared to the body. Also, the little finger is pointing to the outisde,… let it curve slightly toward the ring finger. The hand also needs some more bulging on side of the bottom palm area (below the little finger). The thumb needs a angled joint area at the top. It’s too curvy.

  • Your pecs are way too low,… except if you are going for a well build grandma :slight_smile:

  • Yes, the head is too pointy and the back area it needs to be pulled further to the anterior.

  • It’s difficult to clearly see what the arms are doing exactly but it seems the muscles are bulging enormously from posterior to anterior (front to back). Check out some images from people with extended arms and as seen from the top. Or try to get a family member or friend to sit on the floor and then move around and see what happens. Learn by observing.

I like the pose overall. It looks natural and the body shape is quite interesting. Little bit knock-kneed and it seems like most of the fat is running to the legs - typical in women. If you are going for natural and realism you are well on your way :wink:

Thanks Gustav. Your right about both the hands and the pecs which I hadn’t noticed. I’ve fixed those and I think it looks much better now. As for the head, Im leaving it for now because i’m going to try some other things with it later. at the moment its just there for rough size, but i’m going to do a proper head with features later.

The arm muscles: i noticed they were a bit off when i did it. I left it because i though it looked coolish (i guess that instantly goes against my realistic proportions idea though:rolleyes:)

http://img27.imageshack.us/i/dudetop.png/

Theres a top view to illustrate it better. im not sure whether to keep it slightly too big or narrow it down to be more natural.

Also, heres another wip. i took out my surgical tools and began a sex change for my dude, and ran into my main problem. first, heres what i have so far for your critique:

http://img27.imageshack.us/i/chickfront.png/

http://img268.imageshack.us/i/chickside.png/

The breasts are totally off i think, that was the hardest shape to get right, but here is the afore mentioned main problem. being lazy that way, i decided to just use my previously made guy model and add and subtract from that. The problem with this is that the subsurf, that i had already applied when i finished the guy, was already applied for the girl. i want to keep the poly count of the two very similar (not one 4 times the other!).

I dont think this is the right section of the forums to ask for technical help, but since i’m doing this post anyway, does anybody know of a clever way to smooth it without increasing poly count. i don’t want to use the set smooth button - i think it only looks good if you have a much higher poly count than i want to use. basically i want to apply a similar idea as subsurf, but without increasing the number of faces. I’ve tried searching for answers anywhere, but I couldn’t find a tool specifically for this. I thin this problem is why the breasts, hips, and crotch look so jagged (cuz obviously that’s the parts I moved the most)

Oh, and for size comparison, and to show of my guys newly heightened pecs, and bigger hands. here is the two side by side

http://img19.imageshack.us/i/sidebyside.png/

also, i’ll show the corrections on the hand as soon as i’ve fixed one more thing on them.

edit: i noticed the stray vertex on the under arms of the guy in this pic and fixed it

Feel free to critique anything, im posting it here to help improve (marriage proposals and death threats are welcome too:RocknRoll:)

also, for refrence, is not being able to post images just a first post thing? if so, ill upload everything from img tags from here on to make it easier.

It’s a good start, but I think the ankle and lower leg areas needs a bit more work.

I have some problems with the way you’re modeling your person. Namely that you don’t seem to be paying very much attention to topology, or how the stretching of the mesh will affect the model in the long run. The body actually looks really good (except the curve of the lumbar could come up a little), but your topology will make it very difficult to do anything more detailed with it without making the amount of used polys skyrocket.

I can’t really go into detail explaining every possible way your body could be done, but if you study this first, it’ll help a long way in explaining how mesh topology fits together in general and what it does for your shapes. Once you get a little of that read through, I’ll try showing you some practical applications on difficult or simply underworked parts of the body. You’ll find the mesh will look much more organic and clear with much fewer polys, once you learn how to guide shapes with topological flow.

Regarding the hands, the Index finger is waaaaaaaaaaay too long and the thumb too curved.

TC

On holiday, only just got interweb access. anyway, heres a bit of an update on everything.

Gustav - Thanks, i made huge changes to the hand already. i wasnt happy with it at all, but couldnt place why. I think i’ve fixed part of the thumb (its definately more jointed and straight now) as for the pecs, your totally right. i hadnt noticed that at all. thanks. For now, my head is just a placement, as were the feet in my previous model. i’m gradually going through them and adapting them, so i’ll change that when i get there. I noticed the bulging muscles when i did it, at the time i kind of liked it despite it going against my realistic proportion idea, but i think your right. i’ll change that: here’s a pic from the top so you can see how it was more clearly:

http://img39.imageshack.us/i/topguy.png/

Krisnack- the legs are my next priority. i just added toes as well, It kinda makes him look… monkey-ish. heres a pic:

http://img34.imageshack.us/i/legsfront.png/

http://img11.imageshack.us/i/feet34.png/

ZombieJohn - Heres where im starting to regret a decision i made early on. At the beginning, i decided not to worry at all about poly count as i made the model, and “simply” merge unnecessary verts when i was further, and happy with the rough shape. as it turns out, thats not as easy as i had thought/hoped. I think i’ll start working on that very soon, because its a much bigger problem then i had at first realised.

Topcat - I’ve shortened it a bit, but i made the model from a reference image of my own hand, and compared that the forefinger was about half a nail shorter then the middle. maybe i just have a long index finger. Do other people think its too long, maybe i’m wrong? http://en.wikipedia.org/wiki/Hand_(length) this image is about the size of mine. I’ve tried to fix the thumb now, it looks better, but i dunno if its there yet

http://img14.imageshack.us/i/redonehand.png/

This is partially a rewrite of a post i did a few days ago, cuz it said “it wont be posted till its moderated” when i posted it, but it never appeared…?

The biggest update at the moment is that i’ve pulled out my surgical tools and tried to give him a sex change. The unfortunate thing is, its not very good:

http://img34.imageshack.us/i/chickdvs.png/

http://img19.imageshack.us/i/chick34.png/

I also havent added the feet on the female yet. Heres the two side by side, for both size comparison and to show the changes in the guy (pecs etc)

http://img19.imageshack.us/i/sidebysidey.png/

Thanks for all your comments so far, they really help. wow, this is a loooong update.

I posted a response 4 days ago, and got ‘please wait till it has been moderated’. Yesterday I posted again and got the same. perhaps it is happening, so im just wondering, how long can i expect it to take, or is it MIA, the second time i saved it as txt so i can easily repost. i dont know if this will work (quick reply), im just trying ways to get a post across (my last couple of posts had no problems with this).

@aljoho you post are been moderated because of your low post count, its an anti spambot measure so go to offtopic plenty useless thread and games that you can use to increase your post count.

looking at your first post it looks like you are going for what is known as a ‘grid topology’ I have never really modeled with this for my ‘final topology layout’ I model my sculpting base meshes like that for sculpting less poles = less headaches, but than I usually retopo my sculpts using more of common edgeloop and flow techniques.

here is link to a site with good info on modeling a character using grid topology. I think grid topology is pretty well suited for cartoony characters where defining underlying muscles is not so important as in a realistic character.

it looks great for first human drawing …wondering if you have used any tutorials ,and can you share them ?.

Nice Job but his chest needs to be a little wider and his lower legs look like the are broken.

It appears i can post my update in an edit of the current quick post:

On holiday, only just got interweb access. anyway, heres a bit of an update on everything.

Gustav - Thanks, i made huge changes to the hand already. i wasnt happy with it at all, but couldnt place why. I think i’ve fixed part of the thumb (its definately more jointed and straight now) as for the pecs, your totally right. i hadnt noticed that at all. thanks. For now, my head is just a placement, as were the feet in my previous model. i’m gradually going through them and adapting them, so i’ll change that when i get there. I noticed the bulging muscles when i did it, at the time i kind of liked it despite it going against my realistic proportion idea, but i think your right. i’ll change that: here’s a pic from the top so you can see how it was more clearly. I have since changed it, i’ll show that next time i do an update:

http://img39.imageshack.us/i/topguy.png/

Krisnack- the legs are my next priority. i just added toes as well, It kinda makes him look… monkey-ish. heres a pic:

http://img34.imageshack.us/i/legsfront.png/

http://img11.imageshack.us/i/feet34.png/

ZombieJohn - Heres where im starting to regret a decision i made early on. At the beginning, i decided not to worry at all about poly count as i made the model, and “simply” merge unnecessary verts when i was further, and happy with the rough shape. as it turns out, thats not as easy as i had thought/hoped. I think i’ll start working on that very soon, because its a much bigger problem then i had at first realised.

Topcat - I’ve shortened it a bit, but i made the model from a reference image of my own hand, and compared that the forefinger was about half a nail shorter then the middle. maybe i just have a long index finger. Do other people think its too long, maybe i’m wrong? http://en.wikipedia.org/wiki/Hand_(length) this image is about the size of mine. I’ve tried to fix the thumb now, it looks better, but i dunno if its there yet

http://img14.imageshack.us/i/redonehand.png/

The biggest update at the moment is that i’ve pulled out my surgical tools and tried to give him a sex change. The unfortunate thing is, its not very good:

http://img34.imageshack.us/i/chickdvs.png/

http://img19.imageshack.us/i/chick34.png/

The hips/waist are the worst bit i think, but i cant place what’s wrong with them. its very similar to several reference images i used, but evidently its not. I also havent added the feet on the female yet. Heres the two side by side, for both size comparison and to show the changes in the guy (pecs etc)

http://img19.imageshack.us/i/sidebysidey.png/

Tyrant Monkey - Thanks. that page is similar to the one zombie john suggested, and they both really help. i’m still hoping to try use my existing mesh and alter it to cut down on verts and improve the topology, its definately a more epic task then i had thought. the link really helps though, thanks

GE Force - As far as tuts go, i honestly didnt use that much. The basic tut i did in blender was This one, just to learn blender basics (it helped me with a bit organics). when i got round to making my actual guy, aside from a youtube vid of basic techniques, i literally just googled an image i liked of a human, then traced it roughly (in front view) and extruded around that. It probably took longer than it had too (it took me about 3 hours to do the base model, excluding hands and feet, but i have since spent at least 5 times that brushing up and fixing verts here and there)

Avenger - the legs are what I’ve worked loads on. I’m not really happy with them yet, as i discuss above. The chest is about as wide as the hips, which is about the same as me. should it be bigger?

Thanks for all your comments so far, they really help. man, this is a loooong update.

On holiday, only just got interweb access. anyway, heres a bit of an update on everything.

Gustav - Thanks, i made huge changes to the hand already. i wasnt happy with it at all, but couldnt place why. I think i’ve fixed part of the thumb (its definately more jointed and straight now) as for the pecs, your totally right. i hadnt noticed that at all. thanks. For now, my head is just a placement, as were the feet in my previous model. i’m gradually going through them and adapting them, so i’ll change that when i get there. I noticed the bulging muscles when i did it, at the time i kind of liked it despite it going against my realistic proportion idea, but i think your right. i’ll change that: here’s a pic from the top so you can see how it was more clearly:

http://img39.imageshack.us/i/topguy.png/

Krisnack- the legs are my next priority. i just added toes as well, It kinda makes him look… monkey-ish. heres a pic:

http://img34.imageshack.us/i/legsfront.png/

http://img11.imageshack.us/i/feet34.png/

ZombieJohn - Heres where im starting to regret a decision i made early on. At the beginning, i decided not to worry at all about poly count as i made the model, and “simply” merge unnecessary verts when i was further, and happy with the rough shape. as it turns out, thats not as easy as i had thought/hoped. I think i’ll start working on that very soon, because its a much bigger problem then i had at first realised.

Topcat - I’ve shortened it a bit, but i made the model from a reference image of my own hand, and compared that the forefinger was about half a nail shorter then the middle. maybe i just have a long index finger. Do other people think its too long, maybe i’m wrong? http://en.wikipedia.org/wiki/Hand_(length) this image is about the size of mine. I’ve tried to fix the thumb now, it looks better, but i dunno if its there yet

http://img14.imageshack.us/i/redonehand.png/

This is partially a rewrite of a post i did a few days ago, cuz it said “it wont be posted till its moderated” when i posted it, but it never appeared…?

The biggest update at the moment is that i’ve pulled out my surgical tools and tried to give him a sex change. The unfortunate thing is, its not very good:

http://img34.imageshack.us/i/chickdvs.png/

http://img19.imageshack.us/i/chick34.png/

I also havent added the feet on the female yet. Heres the two side by side, for both size comparison and to show the changes in the guy (pecs etc)

http://img19.imageshack.us/i/sidebysidey.png/

Thanks for all your comments so far, they really help. man, this is a loooong update.

This should be useful now: http://snigom.deviantart.com/art/Female-Anatomy-Patterns-43675502

I wouldn’t try to change the sex. Best to go with your first idea, topology changes between genders, and also the female body shape is much subtler than the male body shape, I’d try to master male anatomy first.