The first thing that jumps out to me are the fingernails… They look a bit flat and they aren’t transparent at all. I’d recommend arching them more and (if you haven’t already) extruding them a bit for depth. Of course, after that, is modeling raised skin around the nail.
pofo: It might be down to the angle but it does look a little close to the index now that you mention it.
fweeb: They are actually arched and extruded. I have only applied a simple material for now so you can see them. I will raise the skin around the nail. Thanks.
Two things. I would make the fingernails more reddish, and I would angle the thumb slightly more downward. Not bad though. Hands are really quite tricky.
The hand is far too masculine to be a woman’s hand, but the fingers from the fingertip back to the second knuckle are too slender to be a man’s. The thumb and knuckles are very masculine looking and have a great deal of girth/musculature to them, but the rest lacks that feature. Great work on texturing the skin though. I really think that looks cool!
Modron: The nails will be textured properly later. For now they have that white solid look. The thumb is in the position I want it. I know it is naturally turned down more but this is how I intended it to be positioned.
Desoto: The hands are a man’s. They are meant to be slender, although, the fingers do look a little bit too thin. I’ll make them a little more fleshier.
Thanks for the suggestions. Please keep C + C coming. Thanks
I haven’t been too concerned with the texturing yet. As for the fingers, they are supposed to be long and thin. But I will make the tips a bit fleshier.
I don’t know UV mapping. I’ve only done 2 tutorials. Building a castle and an introduction to animation with a sphere. My knowledge in blender is very limited. Do you know of any resources I might find useful?
I’ve made some changes which hopefully have improved it. They’ll be up very very soon. Thanks for the suggestions. Much appreciated
From 2 different angles. Slight progression towards the wrist. Worked on the nails a bit and tried to make the fingertips more fleshy. Also a couple of minor tweaks.
Here they are:
Improvement? Worse? Please keep the C + C coming. Thanks
Great hadn, but you need to fix some things, like making the fingers a bit fatter. Btw, did you duplicated one finger 4 times and connected them? Because it looks like you did.
The fingers will be made a little bit fatter then that’s it. This is meant to be a slender hand, but I can see that the fingers are a little thin (especially index finger) compared to the thumb. I will make the top of the hand curved more too.
DJ-Multi: I did duplicate the fingers, but they are not the same. I changed proportions appropriately (length, position, thickness etc). I didn’t even consider modelling each one individually. That seems a bit pointless when each finger only needs slight adjustments. Thanks for the suggestions. Much appreciated