Here it is, my first serious blender model. I’ve started doing 3D only recently, so please don’t be too harsh…
Lots of stuff missing, I know… Interior, better textures (esp. the glass), setup, lights… But before I spend any more time on this, I’d like to know how I’m doing so far!
Yes, this is good modelling for a start!
Now it needs better materials, and a better render.
By the way, what is that transparent thing in the middle, at the front of the car?
Jean : It is in fact speedtiti’s tutorial that inspired me to start this one Thanks for the pointer to the Montreal conference, I’ll definitely attend.
Zsolt : I’ll complete the model (at least, wheels, headlamps and some simple interior) before I worry too much about materials and lights… that’s what I expect to learn at the conference! I’m even more worried since I saw the excellent Mazda 6 model in a nearby thread…
The thing in the middle is a glass bubble behind which the license plate is located. With the headlamps, it makes a continuous glass “tube”. Look it up at (for instance – google image “citroen sm”) http://www.kornprobst.de/oldtimer/bilder/sm_coupe_rot_500.jpg
When the model is a little more complete, I’ll probably call for help on textures and such.
Here it is, the textures are as good as I can make them, and the model as detailed – more would tax both my machine, and my patience, I’ve spent far too much time on it already
No scene to speak of, just a blank, untextured floor. Lighting is provided by an area .2x10, intensity .6, on the driver side ; backfill with regular lamp at various strengths (mostly 1.0) on the opposite side. The few glitches remaining in the model would tempt me to redo the whole thing from scratch, so I’d better leave it at that.
All images except first one rendered in raytrace, default settings, no AO. Given the render times as they are, that’ll have to do for now.