I started using Blender a week ago and I’m nearing the completion of my first model. It’s an attempt at a park pavilion. I am looking for suggestions on how to make it more realistic. As it stands, the pavilion looks too much like a cartoon. Real photograph of the pavilion I am working toward is attached.
Not bad at all for your first blender model. It can be a tricky program to get used to. You’ve done well. Now I recommend looking at some lighting and materials. Do lots of experimenting on this first model; like UV Unwrapping, Texturing.
My tips for making it more realistic:
Learn how to use environment textures for realistic lighting (Heaps of tutorials on YouTube)
Work on your materials; ie. UV Unwrap everything so the texture sits flat and doesn’t bend/warp (Heaps of tutorials on YouTube)
Learn realistic Camera Angles
UV Unwrap all meshes and use UV Mapping for textures (See YouTube for tutorials)
Change material for posts (Make it the same as the top of the roof for example)
It is a solid metal in the reference image, not a clear material; same with the roof
Diffuse + Glossy (Roughness at 0.15, color closer to white) combined with mix shader. “Fac” input controlled by “Fresnel” node.
Fresnel node found in: “Shift + A --> Input --> Fresnel”
Add bump/normal maps to textured meshes (See YouTube for tutorials)
That’s about all I can think of right now. Nice work benny. Just keep practicing.