My first model to be completed from scratch (not a tute) in Blender. I’m an oooooold school modeler (mesh only!) back before NURBS and bSplines, etc. using “Imagine” on an Amiga 3000.
Anyway, enough about me. Here’s the render, from this weekend WMC. The topic was “Alien Technology,” and the model isn’t exactly rocket science to figure out. Took me 5 hours though. Still learning the ins and outs.
Using a Bevel object for the metal/chrome bottom 2/3 of the pod. At the place where the bevel turns corners, you can see artifacting sticking out of the bottom of the curve where it turns a corner too tightly. Is there a way to control this?
Apparently there is no way to assign more than one material to a surface made of Curves/Surfaces, only Meshes. Is this correct?
The curved buttons are a 3D spline with a bevel object applied. I couldn’t find a way to “cut” the ends of the buttons so they’d all line up along the circle correctly. Suggestions?
re-2) if you select a surface then press ALT and C together, you can convert the surface to a mesh. This should then let you do what you want in terms of materials.
re-3) S68 has a tool called a knife script available from his web site which should help you “cut” the ends of the buttons. Stefano’s web site
Sorry I can’t help with no 1.
The model looks really good, if you hadn’t mentioned the problems I would never have known. Only thing I found hard to see was the sides of the unit, but his might just be a lighting issue. Excellent start with Blender, looking forward to more of your work.