I got a faster system with more memory a little while ago and am now relearning things to take advantage of the speed and memory. ( nothing major just a dual core amd clocked at 2.4 and 2 gigs)
This was mainly to test liquid interaction with a complex mesh barrier object
I think it looks more like melted wax than blood. Any ideas would be welcome.
I hear you. I need more too. Until very recently my stuff was being done on a 1.6 Ghz G4 with about 700Megs of ram. It was fun but when I got the newer PC I realized how much my animation had been limited by my machine. It runs a bit faster in Linux but this was done running windows XP.
So, now I have my eye on Quads or higher and faster clock speeds. And I really need more ram because the resolution of the simulations is ram-dependent.
I wish I could tell you. I don’t think I have the blend file anymore and I have been playing around since then and I don’t really know. I suspect that the resolution was between 100 and 150. I found a modified blend file and it is 150, but I’m pretty sure the original was lower.
Rendering time was very short. Maybe fifteen seconds per frame. This is a left-over habit from when I had very slow machines (Amigas and such) I tend to automatically optimize all my stuff to render really fast. (buffered shadows, no ray tracing, baking textures and such.)
Oh I think the original simulation baking was about a half an hour or so. But I’m really guessing because once I get it tested and acting like I want, then I crank up the resolution for the final and go do something else while it bakes.
Doesn’t look like blood though.I imagine blood to be a dense and hard moving liquid,though such quantities could move more like water ,I’m not sure Try adding some sub surface scattering, and making it move a bit slower.