This is my first external render, (that looks half ass decent anyway), with the Blenderman export script from Green. Rendered in BMRT.
As a comparison, this was the Blender Radiosity render that I posted in the WIP section a while back.
Can anyone explain why BMRT gets that grainy look to it? I don’t like it at all. Is there a way to get rid of this? (I know, read the manual you dumb ass ).
theeth: yeah, Blender’s radiosity is nice. Always looks very good. However, you do get some weird patches on the mesh when you do it for some reason. Don’t know why. Any explanation on this?
The noise is caused by the rendering method BMRT used, it is not exclusive to BMRT. To decrease it, increase the steps value if you use ‘area’, and for smoother results, use ‘indirect’, also increasing ‘steps’ and decreasing MPixelDis & MaxError for more smoothness. But like Goofster, I usually prefer some noisyness or other imperfections, to me it makes things look much more realistic. I actually created a sequence plugin to make Blender pictures look ‘worse’…