Hello there 
I have modeled my first building in Blender
and I’m interesting in Yours opinions on it, maybe something is lacking here, maybe something would be better, who knows 
I only notice that the textures and materials are still a “work’s stuff” 
Looks pretty cool, I like the volumetric lighting you did in two of the renders.
The four top-most points of the building look a little bare, the cubes just don’t finish it for me.
Also this building seems to me rather confused about what architectural period it is influenced by. The arches, metal grate, and roman-esque embellishments on the top level don’t blend very well from my perspective.
As this is your first building I will have to give you kudos for producing this, despite my critiques it’s much better than my first attempt. 
Yeah, you have probably right with top-most points, but what I shoul add there ?
edgeloops, extrusions, bevelling…what else?
wow, very nice, better than my skyscrapper appartment block thingy…
So can I to call the model of building “done” ? Then I can start working on the textures 
how did you do the light coming out the windows like that? i really like it…
Can we see some wires?
Looks great!!
nice moddeled, the lighting looks really nice (the volumetric lighting) Have fun with texturing this 
i_am_lime
how did you do the light coming out the windows like that? i really like it…
I set the light’s sources as a “halo” and turn off the ‘shadowbuf’ in windows’s materials ![]()
well done … nice model,
the vulometric lighs are really cool 







