First Ever Sculpt: Dragon

Okay guys, when i say first sculpt, i literally mean this is my first time ever playing with this half of blender. ever.
and yes i got to know CTRL + Z a lot!!!

This dragon i want to be able to animate (it’ll be my first animation too!) but i fear it’ll be a long way off yet…

apologies for the crap renders and materials too…




Could really do with advice on how to proceed to make it better :slight_smile:
first of all how to make the model better, then how to colour/texture then worry bout the rest :stuck_out_tongue:

dot to dot aint staghight, dont trace the stars with out a pen.

im guessing your saying some sort of riddle implying that im in too deep already for my skill level?
in response i say i agree but its what id have to do in a course and id be expected to do it before the end of july.

i dont need it done tomorrow?

You could start with giving the wings, muscles, and scales a bit more sharpness with brush types such as ‘Pinch’. Also, people will usually sculpt the inside of the mouth as well and not just leave it empty.

The ‘squat’ pose is also an unusual one to have when you’re just starting with the model, as it could make things more difficult to make ready for animation.

Many thanks for the advice, as i am a total noob at sculpting and dragons lol!
ill give the wings some muscles, and sharpen up the scales…

What position should a dragon be in to be easily animate-able?
The animation would be a short consisting of a dragon hanging on to a cliff then falling whilst roaring…

you do NOT!! have to apologize for the “crap renders and materials”… You’re working on something man! You’re growing, and here to get feedback for it. Not to wow us with the latest and greatest most epic piece of art ever. So whatever you do, KEEP GOING!

There are a lot of ways you can improve on this, and most, if not all of them boil down to anatomy. Let’s make an easy example: the arms/wings. Dragons haul a massive amount of weight, they need strong wings/arms to carry them. Their wings look like a bat wing, so look up references for bat wings. In your current dragon, you have a blob for a shoulder and some blob sticking out which sits between the “upperarm” and the “shoulder”. For starters, model/sculpt a normal arm, until you get to the hand, then instead of a hand, make each of the fingers much longer and that’s where the tissue for the wing will be. Again, look at bats for reference.

Your dragon also lacks definition in the torso on all areas. You have no defined chest/torso muscles, the abdomen (stomach region) is messy and the back’s most apparent flaws are the lack of a spine column carrying the creature and shoulder blades with muscles.

What you could do is look for some reference photos of male muscular models, study the anatomy and even use them as background images (front view and back view) to get the definition you’re looking for.

As for the position for rigging and animating… In my humble opinion the best position is usually something neutral, between all neutral poses. In humans that means the knees slightly bend, legs straight under the body, back arched a tiny bit but not much, and the arms not in “T” pose but in “Arrow Up” pose. In a dragon… well, a dragon would have 4 legs and 2 wings, so I’d look at a monitor lizard (komodo dragon) or in this case, Wyvern thingy (2 legs, 2 arms/wings) More like a dinosaur. Strap some (counter)weight to your butt (tail) and lean forward like you’re a velociraptor or something. Look up reference images, and play with it a bit until you have something that works for you.

Learn some more anatomy. It will greatly enhance any sculpture you will ever make.
Don’t let this criticism turn you off. By modeling this in the first place you’ve already come far. Keep improving!

I’m still learning allot about sculpting, but I imagine every sculpt goes through the stage you are at right now. There is a stage where a person gets the basic volume or silhouette of the character. I would say this is a little past that. Anatomy will help, but mythical dragons sometimes have armor that surrounds muscles and might obscure finer detail. Muscles should at least play a part in the volume of different parts. I would suggest reference bird anatomy. Bird anatomy is more round and catered to flight.

This sort of looks like Rodan…