This is my first attempt at facial animation w/vertex keys and eyes (also my first submission)! It’s very simple, but it’s really just a test to get my head around some of the Blender concepts. I know the modeling of the head isn’t great (30-min. model), but it’s more of an “animateabilty” exercise. Have mercy on a noob. Imagine “Wow” as the audio.
DivX 6.0 - 2sec. (60k)
Problems yet to sort out:
- Slight white rim around the lens of the eye at edge-on angles. (I used the BlenderChar tut for the eyes)
- Keeping the eyes in their sockets when deforming head mesh with armatures.
- More keys/modeling improvements . . . and a body at some point.
The 2.4 improvements have been a great help to me. I’ve dabbled in the past, but the new animation models have made the process easier (for me) to understand. Kudos to the developers and the community. I promise I’ll get good at this someday