Keep up the pixel hammerings, and churn out some art
now, learn how to bake him down to a low poly mesh, without loosing any detail, and I can put him in a game
have you rigged ever yet?
need some help?
(vertex hooks are a good place to start but they can not go into the game engine @ the moment)
armatures are the way to go, but the more faces you have, the less likely you can use automatic weights,
with a complex mesh, it is best to assign vertexes to groups as you go, like “RightCornerofmouth” or “center upper lip”
these make life much easier later on