Just recently decided to give Blender another go, the first few times i tried getting into it I could not get modeling down what-so-ever, heads and faces in particular gave me tons of troubles.
Every tutorial i’ve ever read/watched begins the modeling with a Cube, cuts it in half, mirrors it, ect. And i could never grasp it fully.
So recently I decided to give it another go; But this time I threw the cube away…loaded up my reference image and began mapping the shape and facial features with individual Vertices by using CNTR left click to create a Vert wherever my mouse was pointing. (To do this delete a random object while in Edit mode and it auto selects a a single Vert to “Copy”)
This method is a bit more time consuming than the Cube method (especially when connecting the Verts into faces) but, at least for me, it allows more control in the overall process.
I’ve only just begun but here are a few screen caps of what i’m talking about.
just recently decided to give blender another go, the first few times i tried getting into i i could not get modeling down what-so-ever, heads and faces in particular gave me tons of troubles.
Every tutorial i’ve ever read/watched begins he modeling with a Cube, cuts it in half, mirrors it, ect ect ect. And i could never grasp it, so recently i gave it another go but this time I threw the cube away…loaded up my reference image and began mapping the shape and facial features with individual Vertices by using CNTR left click to create a Vert wherever my mouse was pointing.
This method is a bit more time consuming than the Cube method (especially when connecting the Verts into faces) but, at least for me, it allows more control in the overall process.
I’ve only just begun but here are a few screen caps of what i’m talking about, will update as i make progress in the face mapping
CLICK TO ENLARGE (i hope)