First Light // Last Light
is a shortfilm I’m (trying!) to complete and released during spring 2019.
After a months spent working ont it, I’ve then decided to focus on one scene (the opening one) and render the first minute of the movie to have some feedback both about my workflow and the feelings I was getting from a “complete” scene! ; )
~ Here they are some screen of the 4 scenes in the trailer ~
Everything’s made in Blender (Cycles) without any other external sofware but Adobe Premiere for the final montage. 1800frames where rendered at 300 samples and it took roughly 2 days of constant work to get all of them done!
On a more tech side about the production of First Light…everything was procedurally painted with a custom shader I’ve been working on over the last months →
As some of you have maybe noticed (due to all other post o’mine), I’m a big fan of both procedural and non-realistic material workflow ; )
This big guy down there can paint some cool stuff cby only using a very simple vertex color, turning flat colors into a more articulated hand-painted/worned textures. It does this without any external help but a pre-baked AO map of the mesh. I’m kinda 90% happy with it, but probably there are some other features I’d like to bring into it, nonetheless, it’s kinda slow performance wise as it is and i’m trying to simplify some nodes right now.
That’s all folks!
Thanks for scrollin’ this post and taking a look at th trailer, every comment and/or question are welcome and i’ll be happy to reply! : )
Cheers!
Davide