This is my first post on blenderartist, I have been through the threads and through MANY other site tutorials learning much in the past months. I have been blending for about 3 months intensly. I started with autocad 3d rendering, and being thoroughly dissatisfied with it as a renderer, I wised up and found Blender. Here is my first major undertaking. My goal is to make a robo-spider or scorpion for the sake of learning the many aspects of armature and constraints and animation sequences. I have a fairly good grasp of using armatures, but not how to animate and sequence them. Here is a small video of the first fruits of my animation attempts. Note the skips when the loop is repeating. That is my first hurdle and maybe one of you other wonderful blenderites could help me. I am shooting for absolute realism in regards to the motion, and would like to know how to make it better, using gravity and bodies perhaps? Please be critical (but dont be a jerk) I do want to learn things right.
here is a link to the video
a side question: can you use this basic action in conjunction with the physics sim to make the “spider” walk over a terrain using ([procedurals?]-ie bake the action with gravity in account) instead of animating the walk leg by leg? I might be asking too much at once, but if anyone could take a stab it would be appreciated.