Hey
First things first: I’m EXTREMELY new to Blender and 3D modelling in general (which you will no doubt realise by some of the questions I ask). I heard about this program by pure chance about 2 weeks ago while looking for some inspiration to do an animation in Flash (which I never got around to doing) – installed it and that was my first experience of Blender, and 3D modelling in general. I’ve literally never used a 3D graphics program before this – so I’m not all that clued up about technical terms or what all the abbreviations mean. I went through some of the online manual/wiki things that I found from the official site, a couple of tutorials that were linked on them them too (like gingerbread man/dice etc) and have basically just messed around for about a week on my own seeing what happens when I press certain buttons. So yeah… total noob!
I got a bit adventurous last night and thought I would jump in at the deep end with a 3D face and see what I understand and what I don’t and weather or not I can figure out how to make it all work/connect. My end result (after literally hours of adjustments) was finished earlier this evening and is shown in the following pictures:
As you can see, in the 2nd image I’ve marked obvious corrections that would need to be done and numbered them so I can refer to them with questions:
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I kept getting these little groups of 5 planes together. I’ve read that you don’t want triangles in your mesh, but I’m unsure about these 5 way things, I tried to rearrange some of the verticies to get an extra edge, but they just appeared somewhere else when I reconnected them. Do they matter when it comes to rendering/animation? Also, how on Earth can you effectively remove them if they should be taken out?
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Correction needed – indentation between nose and forehead maybe slightly too high
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Correction needed – Lips need some volume, they’re a bit flat at the moment
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Correction needed – Eyelids look just plain wrong, need to fiddle about with these
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Eyeball – This is a problem that I also had with my gingerbread man tutorial when it came to animate him where his buttons didn’t move when he did (made his arms/legs move to make a basic walk cycle). How do I attach the UV Sphere to the face mesh? They are both on the same layer. When click the face to move it around the scene, the eyes stay where they in space, rather than moving as part of the face. This is one of my mega noobish questions which I’ve searched for in the online manual, but either keep missing it, it isn’t called what I think it will be (something like attach/join) or I’m just plain stupid.
Other problems I think I see with face – chin a little sharp, nostrils don’t have an appropriate crease behind them (they originally did, but I lost it when I rearranged the mesh to try to correct the 5 edges from one vertex thing and couldn’t get it back. I tried to make a reasonable attempt at the correct face structure, but I failed miserably connecting some of the loops I was trying to make. Cheek bones probably a little too far out. Face maybe a little wide also, mesh looks too wide, but in perspective view it looks pretty human sized.
Criticism, advice, explanations, diagrams pointing out what’s wrong or links to good tutorials about anything mentioned would all be extremely gratefully received. Many apologies for the lack of technical terms, extra long post and my silly questions. Also, many thanks in advance to anybody that replies 


Please continue to do so. 