First model attempt (human face) and questions

Hey

First things first: I’m EXTREMELY new to Blender and 3D modelling in general (which you will no doubt realise by some of the questions I ask). I heard about this program by pure chance about 2 weeks ago while looking for some inspiration to do an animation in Flash (which I never got around to doing) – installed it and that was my first experience of Blender, and 3D modelling in general. I’ve literally never used a 3D graphics program before this – so I’m not all that clued up about technical terms or what all the abbreviations mean. I went through some of the online manual/wiki things that I found from the official site, a couple of tutorials that were linked on them them too (like gingerbread man/dice etc) and have basically just messed around for about a week on my own seeing what happens when I press certain buttons. So yeah… total noob!

I got a bit adventurous last night and thought I would jump in at the deep end with a 3D face and see what I understand and what I don’t and weather or not I can figure out how to make it all work/connect. My end result (after literally hours of adjustments) was finished earlier this evening and is shown in the following pictures:

As you can see, in the 2nd image I’ve marked obvious corrections that would need to be done and numbered them so I can refer to them with questions:

  1. I kept getting these little groups of 5 planes together. I’ve read that you don’t want triangles in your mesh, but I’m unsure about these 5 way things, I tried to rearrange some of the verticies to get an extra edge, but they just appeared somewhere else when I reconnected them. Do they matter when it comes to rendering/animation? Also, how on Earth can you effectively remove them if they should be taken out?

  2. Correction needed – indentation between nose and forehead maybe slightly too high

  3. Correction needed – Lips need some volume, they’re a bit flat at the moment

  4. Correction needed – Eyelids look just plain wrong, need to fiddle about with these

  5. Eyeball – This is a problem that I also had with my gingerbread man tutorial when it came to animate him where his buttons didn’t move when he did (made his arms/legs move to make a basic walk cycle). How do I attach the UV Sphere to the face mesh? They are both on the same layer. When click the face to move it around the scene, the eyes stay where they in space, rather than moving as part of the face. This is one of my mega noobish questions which I’ve searched for in the online manual, but either keep missing it, it isn’t called what I think it will be (something like attach/join) or I’m just plain stupid.

Other problems I think I see with face – chin a little sharp, nostrils don’t have an appropriate crease behind them (they originally did, but I lost it when I rearranged the mesh to try to correct the 5 edges from one vertex thing and couldn’t get it back. I tried to make a reasonable attempt at the correct face structure, but I failed miserably connecting some of the loops I was trying to make. Cheek bones probably a little too far out. Face maybe a little wide also, mesh looks too wide, but in perspective view it looks pretty human sized.

Criticism, advice, explanations, diagrams pointing out what’s wrong or links to good tutorials about anything mentioned would all be extremely gratefully received. Many apologies for the lack of technical terms, extra long post and my silly questions. Also, many thanks in advance to anybody that replies :slight_smile:

Good work so far!

As for number 1, you should read The Pole on the subdivisionmodeling.com forum. It will tell you when the poles are needed and how to move them around. You can find it here…
http://www.subdivisionmodeling.com/forums/showthread.php?t=907

For number 5, I think you want to look into parenting. This way, you can keep the eyes as separate objects and they will follow the head when it is moved around. I am not sure how clear it is, but I found a page on parenting/grouping in the blender wiki at…
http://wiki.blender.org/index.php/Manual/Groups_and_Parenting
(If it is too hard to follow, just do a quick Google search and you should find a good tutorial on the subject)

you’ve done that for just two weeks of learning blender?? wow!

Awesome work so far, really.
Look up Torq’s Better Face Tutorial for explanations of what you are already doing.Also, I wonder if you have already seen Mr. Bomb’s Adrianna tutorial - structure is similar.
Poles are not a bad thing, as long as they are placed corectly.
Select your eyeball (child) and then select your face(parent) then hit ctrl-P to make a parent child relationship.
I would suggest checking out the wiki intro to character animation, or Tony Mullens book, or get a copy of Harkyman’s new Blender Manual - you are moving quickly, and I would encourage you to soak up as much as you can of the stuff that is available.
Damn, it’s days like this I really feel old - three times I see threads in one day where new artists kick my butt :stuck_out_tongue: Please continue to do so. :slight_smile:

Thanks for the feedback/tips guys, parenting did the trick with the eye - that’s been really annoying me for days :stuck_out_tongue:

JvlasteMind - Thanks for the link to the face sculpturing, that’s an amazing little guide there in ‘The Pole’ and I’ve already bookmarked it

craigomatic - I’ve seen the Adrianna tutorial yes. I didn’t really follow it though. I started on areas that I thought were going to be problem points, such as lower nose, eyes and mouth and modelled them starting with circles and extrusion as I figured the cheeks etc would be pretty easy. I then had a quick look around at some of the posts here about human faces/heads and saw several replies directing to decent diagrams of the structures - one of which was the Adrianna video. So basically I already had my key points done, I just used the video as a guide to how to join them up - which is probably where I went wrong looking at it now.

I might have a fiddle around with this to see if I can improve it at all, but I will probably start a new one after seeing The Pole, which has certainly helped my understanding.