Hello,
I’m completely new to Blender and modeling, and would definitely like to have some feedback on my first attempt.
I followed nearly step by step BlenderCookie Jonathan Williamson’s tutorial on how to model a male head, except that I was working on a female one
Smooth, with 2x subsurface modifier:
It took me about a week to get to this point, and I don’t really know how to fix or improve some parts I’m not happy with. Any hint would be very much appreciated.
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The inner corner of the eye is pushed quite far on the Y axis, compared to the nose ridge. How can I push it forward without having to make giant eyeballs ?
X-ray view showing the size of the eyeballs. The “tip” of the eye’s UV spheres is placed on the pupil, balls aligned on the Y axis. -
Outlined here with the outer corner of the eye, is there a way to make an edge sharper when using the subsurface modifier ? A round end doesn’t seem right to me.
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More generally, when using the subsurface modifier, the surface seems to be “pulled” inside, with vertices becoming control points. This was especially visible on the chin, making it much less pronounced that it should have been. I presume I should just decide once and for all if I’ll be working with or without the subsurface modifier ?
Thanks for your comments.
Blend file available, if it can help.