I finally invested the thought energy into blender. Previously I only modeled in 3DSmax, Maya, Alias Wavefront and Autodesk CAD packages.
This autohover type motorcyclish drone is rendered in DAZ Studio. Im still experimenting with workflow.
For a free app(blender) there is absolutely no room to complain. I have been having issues with mapping in blender then painting in substance painter for DAZ Studio. This is a work in progress and maps with strange artifacts when baked in SP.