qweel
(qweel)
June 15, 2012, 1:35am
1
Hi all
Am sure you will be able to put me back on track…
I am following an old tutorial (2.48) to add keyboard movement funtionality:
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/An_aMAZEing_game_engine_tutorial
When trying to set up the logic blocks where I need to add values for force and torque (see below) in version 2.63 these options are limited to loc and rot.
Can anyone tell me where to find the options for force and torque which seem to have been moved.
Thanks for any pointers you can give.
Cheers
Will
That only applies to dynamic and rigid body objects.
qweel
(qweel)
June 15, 2012, 1:52am
3
Thanks for the quick reply
Thats the other bit I can’t find
(2.48)
When adding a cone, it is automatically a hard body isn’t it?
Sorry for the noob questions, I have tried to search for the answers but am a bit stumped.
Thanks
Will
qweel
(qweel)
June 15, 2012, 1:57am
4
OK, hold your horses
It seems I was searching for the wrong term !!!
Rigid body.
To get the options for force and torque , I needed to click on the physics button while in the game engine and set physics type to rigid body
Will see how I get on
Thanks for the correction
Will