Hi All. A year ago I built my PC and downloaded Blender. I’ve been busy (the old story) but have now taken the plunge and made my first piece. I’ve hit a brick wall and I respectfully ask for advice (don’t laugh - what I’m lacking is second nature to all of you I’m sure). Please see my image: Arnold Arm.jpg. I’m having real trouble finding information on attaching a human skin finish. I’ve found many tutorials on Youtube pertaining to heads. These tutorials invite you to download associated image files which appear to show unwrapped features : nose, mouth etc. I don’t believe that is what I need. I’d like to know how to generate and apply a realistic skin material which can be tweeked to apply to various bodyparts. I would be very, very grateful if someone could point me in the right direction.
I do understand that I need SSS. 30 years ago I emulated SSS in CAD Microstation 3D by copying my objects co-oincidentally (i.e. into the same place) and scaled the copy slightly smaller and to have emmitance while the outer version was adjusted for translucency). As you may guess I’m not a total newbie to modelling and rendering, but this blender is a whole new ballgame !
Also :-
- is my model too big at 400,000 tri’s ? It will not be articulated in animation, only rotated.
- Do I need to re-topologise it? If so, what’s wrong with using that tool (forgot it’s name) which globally reduces the tri’s to a chosen value? (Remember, it won’t be aticulated in animation, only rotated) ?
- After I attach a good skin material, do I need to bake (I think that means to render and capture shadows etc. [?]) in order to ease the animation of rotating of the object?
Guy’s (girls are guys too I’ve written too much already in my attempt to show you where I’m coming from and what I need. Don’t be fooled by my image. It took me a long, long time and what I’ve learned is very narrow and could probably (certainly!) be done more efficiently. If you’ve reached this far, thank you. Any advice and comments and suggested videos would be massively appreciated. Best Regards, Roman.