First post: question about geometry display

Hi guys, let me introduce myself before I begin to post annoying questions…
I’m Julio, I’m an architect from Mexico and I love 3D. My professional experience has been with animation for architectural and prototype viz, as well as personal experiments at character animation. I come mainly from a Maya and AutoCAD background. I do not own a Maya license because I’ve only had to use it at my employers’ workstations, but I do have a student license for personal projects. Problem is that the student license does not allow commercial use, and I have right now an interest on casual games since I do happen to own a Unity iPhone Basic license.

Enter Blender.

I’ve heard about it before, but never really gave it a spin. Big mistake, since I’m loving it, it’s a very interesting piece of software and I’ve been getting into it for the last 5 days. I have been able to reproduce most workflows that I use in Maya. Now, here comes my first issue that I have not been able to find a document for reference: for rigging purposes, I often use proxy geometries that are not visible, but are selectable (and viceversa.) I’ll explain further: In Maya, you select your object, go to Display/Object Display/No geometry. This, of course, turns off geometry for an object, but the object remains selectable. Is there such an object display option in Blender?

Thanks for your help!


I’m not sure if this is what you’re looking for, but select the object, go to the Object properties panel, go down to where it says Display, and where it says Type, choose Bounds. It will just display a bounding box around your object. Or you can go to the Outliner panel and completely hide the object by clicking the eye.