Hi guys, let me introduce myself before I begin to post annoying questions…
I’m Julio, I’m an architect from Mexico and I love 3D. My professional experience has been with animation for architectural and prototype viz, as well as personal experiments at character animation. I come mainly from a Maya and AutoCAD background. I do not own a Maya license because I’ve only had to use it at my employers’ workstations, but I do have a student license for personal projects. Problem is that the student license does not allow commercial use, and I have right now an interest on casual games since I do happen to own a Unity iPhone Basic license.
Enter Blender.
I’ve heard about it before, but never really gave it a spin. Big mistake, since I’m loving it, it’s a very interesting piece of software and I’ve been getting into it for the last 5 days. I have been able to reproduce most workflows that I use in Maya. Now, here comes my first issue that I have not been able to find a document for reference: for rigging purposes, I often use proxy geometries that are not visible, but are selectable (and viceversa.) I’ll explain further: In Maya, you select your object, go to Display/Object Display/No geometry. This, of course, turns off geometry for an object, but the object remains selectable. Is there such an object display option in Blender?
Thanks for your help!
J