Ooh, I remember you. Congratulations on the work situation. Once you’ve got EA sports on your resume, there’s not much you can do wrong career-wise.
For people who want to work in the games industry, could you maybe give some tips as to your work history? Like how did you start off in 3D - we know this with Blender - but how long did it take to get from nothing to where you are now and how did you get in touch with EA?
Also, what did you show them for a resume before they hired you? Was it just your website?
I sure would like to see some of the models you work on there. Be careful though. I don’t know how the companies work but make sure you are allowed to show examples of your work.
Out of interest, how many polys constitutes low-poly on a next-gen console? I would imagine it’s in the tens of thousands. VRally cars on the PS2 were 16,000 polys each so would it be about 5 times more on the PS3? That would be amazing.
Working with the old limits of just a few thousand polys would have been much worse. But don’t get sloppy now. We don’t want you making inefficient models just because you’ve got the hardware to spare ;).