This is my first “project”, which is going to be a birthday present I am planning to make a heart out of candles in a glass holder, sitting on top of a table made of blue colored boards. Perhaps I will add some leaves of roses.
At the moment, I am quite confident with the models (not really difficult) and materials for the glass and wax, glass uses ray transp. (set to gloss value 0.85) + mirror, very low alpha (0.05), Oren-Nayar and WardIso as shaders. The wax uses SSS (settings are just experimented, I think it’s good enough )
Flame is made with particles and get tighter due to an empty with magnetic field enabled. HaloSize and alpha value of particles are animated to get a little kind of fade out.
Rendering takes quite long for the picture (1024x768, 16x AA), nothing composited right now. I appreciate comments and criticism,
Thanks for your answer.
Yeah, I am looking for realism and my problem is the flame I searched for some tutorials on creating a flame and found something which led me to animate the color of the particles.
So, additionally to the animation of alpha value, I animated the color from a dark blue with alpha 0 to blue with alpha 1 and to yellow with alpha slightly decreasing to 0.
The wood planks are a dark blue with a bump map (wood, noise-type voronoi f3, uses some clouds texture as stencil).
Next step will be to create a leave of a rose with nice texture.
Thanks for your reply DracoFodder! This tutorial was really helpful to create a more realistic looking flame.
At the moment, I am rendering an image with the heart of candles set up on 4 wood planks but on my Core2Duo 1,8Ghz notebook it has rendered for 4 1/2h until now and finished only a quarter… so it’s very time consuming but as far as I can see it looks fairly realistic.
Will post the rendered picture tomorrow evening (take into account that I’m living in Germany)
Ok, I am done with the project, I rendered the final image with farmerjoe and SSS what produced some artifacts. Did not do any compositing afterwards but edited it with Photoshop.