It looks quite nice
You should add a table or something under the vase though, and maybe another light (lowpower hemi-type is good for that) to add ambient light to the scene.
And render it bigger, with OSA (antialiasing, there’s a button labeled “OSA” under the “Render” button in the render section [F12]).
But it’s good for first render
/me remembers the horrors that came out when he first started doodling with Blender…
Yay, it looks nice. Anyways, as far as the table, there should be a dark brown table-esque plain under it. Hmm…it seems to have been lost in the conversion to .png…
As far as rendering it bigger…I can’t seem to increase the render size. I’m on Mac OS X (Dunno if it makes a difference), and I’ve been wondering how to increase the size (It’s on “100%”, can’t seem to increase it past that).
Err, wait, there’s the lil “Pixel Width/Pixel Height” buttons…nevermind. :-?
Next nifty little trick is the “set smooth” button in the Edit Buttons [F9]. You should apply that to the vase and the flower center (that is, if you want them to be smooth instead of blocky). Just select the appropriate mesh and click “set smooth”. You may want to try the “Auto smooth” button too.
But nevertheless, it’s nice, especially the flower itself… did you do it with the Halo-texture?
You could also try subsurfacing the vase. Hit the subsurf button in the edit buttons (F9). Depending on the detail of your mesh, it could make it look a lot better. This is absolutly excellent for a first picture. I believe mine involved a blue cube or something.
I used all of the suggestions; changed the view, and I smoothed it out (Nice! :D). Looks cool, methinks, for a speedy first project. I think I’ll try something else out; maybe with transparent something. Hmm…