first renders

Trying to learn blender…thought I would share what I’ve made so far, even though none of it is any good at all…so far it’s all from tutorials.

http://www.designsbychris.com/temp/chair.jpg
http://www.designsbychris.com/temp/tire.jpg
http://www.designsbychris.com/temp/flowerthing.jpg

And here’s a couple that I made a long long time ago, but then stopped trying to learn the program because I got frustrated…
http://www.designsbychris.com/temp/sword.jpg
http://www.designsbychris.com/temp/sword2.jpg
http://www.designsbychris.com/temp/glass.jpg

Any thoughts? Tips?

Nice work so far!

tips:

assuming you have blender 2.33a -

turn OSA on and set it to atleast 11 preferably 16
turn raytracing on and use ray variables for the metals and transparents
turn AO on and set it to atleast 10 for final renders
use sun, spot with shadow only, and a few lamps for good overall lighting

I like all of the different things you have tried so far they really showcase the different ways of modeling and different features of blender :wink:

the wheel is the best so maybe you should use reflections now for it!

Prince you always say use AO but that is not always the best lighting solution. I only use it sometimes. And I only use it for the final render. And these look like they belong more in the WIP forum.
BroChris keep working those tutorials and learn the trade of blendering.
I see great potential in your work.

Im gonna C&C these in order.
1)Set some reflection on the chair legs. Also work on the chairs texture and material some more.
2)Thats a really good tire IMO no C&C on my part. Except more reflection on the metal.
3)Nice Metal flower but the stim need some work. Its too dull as it comes out of the top of the flower. Also add a little Nor texture to it.
4)The sword needs a lot of work (more reflection again) A lil more detail on the hand guard and you need to set smooth and Auto smooth on the mesh in the Editing menu.
5)the glass needs to be more translucent and not so specular. Either turn that down or turn up the hardness.

All in all you need to work on the texturing and materials. Your meshes are very nice though.
--------[og]GrYpHoN---------_-

(That was my longest post wow)

I’m flattered that your longest post was used to critique my work. Thanks :slight_smile:

How do I increase reflection? I haven’t seen any tuts on that yet. All I’ve read was that high spec/low hard = shiny, and high spec/med hard = plastic. Is this right?

Thanks for the tips, guys. I’m starting to not get quite so frustrated, though the undo feature sometimes confuses me…

here is the tut for mirrors

https://blenderartists.org/forum/viewtopic.php?t=26448

You are right about the spec and hard stuff but the reflection button is in the Shading (f5) under materials in the Mirror transp tab.
Click on ray mirror and adjust the settings to your tastes.
RayMir is how much of a mirror it is and fresnel is a kind of cloudyness thing (i dont know what it is for exactly) and the fac is the factor of the fresnel. Depth if how far it reflects the objects around it. Btw if you set something to total mirror with no other objects in the scene it creates like a see through effect so dont get scared when your object dissapears.
To make the Raymir and translucent effects work in the render turn on Raytrace in the Scene menu (f10) its next to the big render button and says Ray.
Have fun with those features but dont go crazy with them like i do alot.

Ah, there it is! I had been using 2.31, just downloaded 2.33 and BAM, a mirror transparent tab appears! Thanks.

I’ll work on some stuff tonight (I work 3rd shift) and hopefully post some new stuff in the morning :slight_smile:

I really still don’t get the reflection thing. I’ve been using blender for mabye 1 month now. I’ve got the hang of the interface and how to use most of the things. I made a cube for example and went to the mirror transp and turned ray mirror on, set it to .5 and then went to the render panel, set raytracing on and I got nothing. I don’t get what i’m doing wrong.

Double check that the Ray Mirror button is on.
Here is a pic of it.
http://gordie.dyndns.org:8080/~gryphon/gallery/albums/Gryphons-Blender-Works-In-Progress/Menu.jpg

Also the ray trace button must be on here is a pic of that.
http://gordie.dyndns.org:8080/~gryphon/gallery/albums/Gryphons-Blender-Works-In-Progress/Menu2.jpg

Hoped I helped you.

Do you have to have a texture??

nope! by the way fresnel is for how much the reflections are true - how much your texture is seen.

btw this whole post should be in the works in progress shouldn’t it? :wink:

turn OSA on and set it to atleast 11 preferably 16
turn raytracing on and use ray variables for the metals and transparents
turn AO on and set it to atleast 10 for final renders
use sun, spot with shadow only, and a few lamps for good overall lighting

OSA is imporant, though you’ll find that climbing the ranks from 8 to 11 to 16 can make a quite petty difference.

Raytracing is indeed one of the best solutions for metals and transparents.

AO is not the end all of lighting. It has its place, and its place is not in every render. (AO abuse thread, anyone?)

The lighting that Prince has described is, again, only sometimes useful. I perfer Area lights with high samples for realism, as well as some basic low power lamps to illuminate areas.

You’re doing well so far! Keep it up!

the tire and the rim loops very nice but you need some smoothing there :slight_smile:

… welcome to blender and elysiun