Hey, everyone! I’m working on my first ever sculpt and am looking for some feedback as well as any tips or tricks in how I approach modeling.
I’m currently in the process of building the spalax aka “cave mole” from Spelunky 2 and am nearing the end. Right now I’m trying to do two things  render the whiskers to fit the contours of the face and  smooth out the “popping” details around the creases of the mouth and nose to be a smooth as the rest of the body.
Is there some kind of plugin or way to have the whiskers “snap” to the mold of the cheekbones without me messing around with sculpting tools? I’ve tried several times to sculpt them to the face’s contours and cannot get it to look right.
As for the popping, I have “shade smooth” on and have enabled “relative detail” in dyntopo while super zoomed-in but still have popping when using the pinch tool and when I use the smooth tool it smoothes out the creases too much. Any way to work around this?