First Time Blender User vs Particle Simulation

So, I have a glass cup with textures applied, in the scene surrounded by planes with collision applied that are set to transparent because I just want the collision as the clip is to be layered over an AE/PP project I’m working on. The simulation works perfectly how I’d like, no issues previewing it in viewport or lag. My issue is now that I have it all baked, when I hit render the program instantly crashes. It wasn’t crashing when I was testing out non-physics renders. I don’t know if the issue is my ram because my pc is 16gb r5 3500 cpu and rx 5700 xt gpu. If that’s not enough then i’ll happily upgrade my ram, i would just like to know because this is driving me mental haha.

Please and thank you <3

Hi,

Check your crash log file and read what it says, it creates automatically every time Blender crashes. How to find that, see below:
https://docs.blender.org/manual/en/latest/troubleshooting/crash.html#crash-log

It didn’t appear to of created a crash log. Even using filelocator I couldn’t locate it.

EDIT: yeah I just tried the render again and it is not creating a crash log.

What’s your Blender version?

2.8

I am learning to do sims 4 stuff as well and people have said you need 2.8/2.7 for that

I do have a crash log for a previous project that did crash so I know the logs exist, this project just isnt generating one

May you share a video or a screenshot of your scene?

How long it took you to bake that simulation?

Less than a minute

Seems like particles’ amount isn’t the issue due to the fact that you have only 50 of them…

I do have a decent amount of subdivides in the glass if that would be causing this?

Have you already applied the modifier?

The explosion modifier? No i haven’t… Didn’t even know I had to till now, thanks youtube video hahaha. Ill do that now.

Nah, I mean how did you make those subdivides? They were manually created or is it was Subdivision modifier?

Ohhh… Manually.

What type of Render are you using?

Eevee. I havent experimented/fiddled with engines.

Well yeah, it should work tho. Anyway, try to hide something from your scene (like that subdivided glass), undo your baking, bake again and try to render.

Just hide that glass from being in the final render using camera icon in your outliner. Don’t need to delete it tho.

crash happened again.

Okay, can you try to do that render from a different Blender’s version instead? Like 2.93, for example. Or maybe 2.7 as you have mentioned above.