First time modelling (a new guy (kinda)) Help Please.

I am modelling my first person EVER, and I need some help.

This pic has wierd lines on the body (Its all pinchy)

I modelled normally (extrude, grab, etc.)

Then I used a mirror modifier to make the torso (I think this is where I made my error)

It made a HUGE crease down the middle, I couldn’t remove doubles, so I tried merging at center. His front and back are now kinda caved in.:frowning:

I tried removing doubles, but to no avail.[http:///uploads/default/original/3X/6/f/6fdc9ea125cb5fb565a2e2847606e00e6e7f9d8b.jpgstc=1&d=115655651 0](http:///uploads/default/original/3X/6/f/6fdc9ea125cb5fb565a2e2847606e00e6e7f9d8b.jpgstc=1&d=115655651 0)

By the way, this is Sora.

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It’s hard to tell at the angle of this render, but it looks like you didn’t turn up the merge on the mirror modifier? If you’ve already applied the modifier, just select four vertices at a time and press “f” to make them a face.

Edit: Try selecting all verts and pressing Ctrl+N if what I recommended the first time doesn’t work.

Go into edit mode select all vertices and hit CTRL+N this should sort it.

I tried that, but it made it worse. So… I modelled it again

It still has the Lines…:confused: :frowning:

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Update.

Any hand Tutes I can find? Head ones too. Maybe I should use Torq’s better face tute.

This part seems tricky…

Should I use a reference pic?
(That should make things easier, right?)

Help much appreciated…

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My favorite place to look for tutorials is http://mediawiki.blender.org/index.php/Tutorials/Links.

Are you still using the mirror modifier? It is great and easy to use, but there are a few tricks to it. There should not be any faces inside the seam (causes the cave-in problem, once fixed this should stay fixed—if you are using 2.42), the Do Clipping button should be pressed (10,000,000 times easer to get the seam right), and Subsurf must be below it in the stack (this makes the model completely seamless, as it is smoothing the joined piece, instead of half of it). Pressing the small round button with the triangle in it can be handy, too.

I usually turn subsurf off every so often when I model, as it is easy to get an ugly base mesh that looks OK when subsurfed. If you don’t care about animating a model, it doesn’t matter that much.

Oh, and watch out for triangles in your mesh, when in the wrong spot, they can look ugly when subsurfed.

Hope that helped, even though you probably already knew some of it.