Hey guys and Gals,
So the Personal intro:
My name is Ghostpants, and I am a brand new initiate into the 3D modelling cult… all hail the pixel Demon!
So i’ve been a long time maker and general sculptor of miniature models, typically 40k. big time converter, like if it aint converted then It aint in the army. So I have a general understanding of shapes and organics etc.
Why I am here:
I am also a 3D printer-er, and recently I have been looking into 3D printing my own models for my wargaming, so I picked up sculptris the other day and am now working towards getting some sculpts ready to print. Mostly for experimental purposes at the moment, to see what I can print and the quality.
My initial questions:
- Is it ok to post stuff I have made in sculptris here? the forum is ‘blender’, which is a program I am working towards using, but I couldn’t find anything in the FAQ or stickies about the work needing to be blender-only?
- How do people usually like to view WIP’s? with attached 3D model files? or with Photos?
- IS there anywhere that it states what type of files I can upload? I cannot attach a .sc1 file, which is the file sculptris uses. Do I need to put it through some other software first? NVM I can see the list below. So best option is to turn it into a .blend file?
The WIP: So this is my second sculpt, the first, is not fit for the eyes of a blind man.
The Model Intentions:
The design is intended for 3D printing, the scale is 28mm, the size reference is assume this is the head of a large ogre/demon. So roughly 2x the size of a human, bulky. Was created on a Windows surface pro 2, using sculptris, a bamboo pen and a gaming keypad for shortcuts (which annoyingly has no arrow keys so I cannot zoom, which meant I struggled hard using the global grab tool trying to get closer - and consequently I fucked up the eyes placement trying to get photo angles)
- Primarily used the grab tool, draw, alt for cutting away (un-drawing? :spin:), shift for smoothing.
- Also used the crease tool a little, to attempt to get some shaper edges on indentations.
- Worked mostly from my head, so sorta just experimented from there.
- I am also aware that the majority of my learning is done in the non-fine details. Hence i am focusing on getting better at the overall sculpt and not spending hours honing one eye socket. Volume of work over detail! (atleast for now)
- This took me 2-3 Hours. Not a huge amount of CNTL-Z, other than maybe 2-3 times where I preferred the shape before I added more.
Feedback I would like in relation to my end goal:
- How much detail should I aim for for a 28mm ogre sized figure? that is going to be 3D printed.
- Should I focus on minimal features? aka, 2-3 eye catching pieces, say like the horns? the mouth.
- Do you find there are a couple tools that you use for most of your work? IRL sculpting, I have a favourite tool, that realistically I use for 80% of my sculpting needs. Should I drop that habit?
- Any other advice for someone looking to model 28mm miniatures?
- General thoughts and tips
Currently I am trying to get in 1-2 hours a day of play/sculpting. So hopefully you will see plenty of me! (and improvements ;))