Here are some first attempts at sub-d modeling I came up with : a skull and a face . I thought I’d post them now since they are some what Halloweenish (sic) . Well the face is actually a screwed up render with yafray - (I didn’t know how to set it up) - and the eyes came out all wierd like that plus the bad lighting . I’m a relative noob to this (I started two months ago) so please excuse the hair (I mean where it starts - I set the starting value too high) and poor composition
erm… very nice for a First Post!!! Good job.
EDIT: oh and keep working on that head, its allready great, and it can be eaven better!
whoa - were you modeling Angelina Jolie?
seriously excellent modelling for the head, it’s a shame blender hair sucks so hard. I don’t think I’ve EVER seen good blender hair. someone, please prove me wrong. It always comes out looking like a doll or bad hairplugs. and actually, the lighting’s not too bad for the face - just kind of sinister. good work!
I love the lip area. It looks exceptionally realistic IMO.
Really, great work on the face over all.
as ive understood they are makeing the hair greation better with the next blender release so thumbs up!
Thanks for your kind replies about my post . I know there are a lot of serious artists who submit really great and polished images and animations on this part of the forum .
But having a lot of experience making stuff in general, ( I have a BFA some what in scupture for what that’s worth ) most intersesting developments in any media occur in “tooling” around in the stuff and see how people interact with it .
- I think it was “Node Ranger”(sorry I’m on the reply end here)who wanted to know if I was Angelena Jolie I was trying to model,- I wish! actually I tried to work off a picture of Natalie Portman from a box modeling tutorial I found . That was why I seemingly sounded so nebbish(sic-I think there might be a silent “k” before N) about my post . I worked on it off for a week until I realized the side/front view image was off (in the front view her head is tilted forward) . And between that and the poor lighting in the render I guess I also can see somewhat resemblence to Angelena . Though I must say most beginning art (drawing instruction) books do warn you about trying to do portraits of attractive people - they are usually pleasingly (sic) and frustratingly (sic) symmetrical (even with mirror modifiers ;p) .
Anywho I’ve uploaded the following wire frame meshes to show you my attempt with out noob rendering mistakes . But still the mesh has issues for me (I finished that a month ago). The second is a fresh start, - without use of any inscreen background images to trace from (I found it harder to work that way - the skull I modeled - that was all “free-hand” with a referance book on my lap- there an internal bone that basically holds the skull together which was a bitch to figure out) and using somewhat the images of a more mature Natalie Portaman - closer to I guess when she worked on “V” for Vandetta . Should help me with hair rendering this time LOL