This is my first project that I’m willing to call finished. Rendered in Luxrender, modeled in Blender, textures in Wood Workshop, some minor post-pro in various programs (commercial and freeware).
Hope you like it!
-Funddevi
This is my first project that I’m willing to call finished. Rendered in Luxrender, modeled in Blender, textures in Wood Workshop, some minor post-pro in various programs (commercial and freeware).
Hope you like it!
-Funddevi
The noise is killing this. Fix the noise and you sir have a good render.
Yeah, the only thing stopping me from rendering this longer was the deadline…this was actually for a competition and the deadline was fast approaching so I had to stop the image before it was totally clear.
I probably won’t be doing another render of this (unless people really want me to)…I’m happy to have it over and done with
-Funddevi
Here you go. Post pro noise reduction is a must with unbiased renderer’s like Lux and Indigo. With good post pro you can cut the render time significantly.
I use Paint Shop Pro’s Digital Camera noise reduction and it works great.
For noise reduction you can also use Gimp,
Filter -> Selective Gaussian Blur
Set the Blur radius to 4-5 and Max.Delta to 10-12
This is a fun render I like the idea a lot. And I think its well modeled, Wood Workshop sounds interesting also.
Heh that does look nice PhilBo.
About the noise and luxrender I am starting to rebel now, I think sometimes the noise is good, just like in a photo, remember what lux does, it simulating a Camera, which is very different from what a scan line render does, the noise is it exposing “film” ( well really a CCD array ) but this is the same in terms of photography, its high time to move beyond proof of concept and just think about control.
Many times I do stuff that I would love to show that I think looks great but I know the community won’t agree so I withhold them, because its “to noisy.”
You can also get some great noise reduction from the Greystoration plugin for the Gimp
Thanks for the link .
Exactly what I need :yes: