I’ve gotten this idea from the flying birds in Avatar, and decided to model a skyfish. It will be sculpted, and probably rigged later, and definitely UV mapped.
And yes, the wings look terrible right now, but those will be sculpted too.
nice I’d love to see it swim/fly
interesting idea, but i would suggest modeling as much as you possibly can before sculpting.
and nice specs, by the way
@spacetug - yes, I had modeled it a bit more before sculpting, but, the base mesh was pretty much what I had wanted.
Yes, I know someone will comment about the poor lighting: Yes, I will fix it, it’s just that it isn’t quite the highest priority now, even though it’ll only take a few mins to fix
I was also wondering, in the future, if the new indirect lighting feature could be used for bioluminescence.
And on a side note, the system specs are now a bit dated: the system, a prototype… :(, short circuited, so is now no use… when I manage to scrape together a few hundred $, then I can get a workstation that isn’t so faulty!
I’ve learned the Blender 2.5.2 has a sculpting system soooo much better than Blender 2.49’s
So, I’ve gotten quite a bit of progress in sculpting, 5 multitire layers, got the base scales done, except for on the fins and tail. One thing that I noticed is that clay and inflate sculpt don’t quite work like they should(clay has wacky spikes that shoot out)