I plan to fill the bottom with rocks like these and put in some kind of plant. I might do a fish as well, but that may be beyond my skill as of yet (especially since I’m doing this for a school assignment that is due in less than a week).
I’m looking for help with the rocks. I tried using a particle emitter with a modeled rock for the object, but they bounced way too much, never settling down, did not collide (just went through each other), and their orientation would not change. I was going to let the simulation run til they settled, then render that frame, but that obviously didn’t work out
Also, any other tips and criticism is appreciated.
Hmm, the lighting looks good, you could model one of the rocks and duplicate it and fill the bottom like that.
Another thing I would recommend is rendering it with more samples for the final render.
I like the overall style of the image though.
duplicating would be incredibly tedious with lots of room for error (not that the simulations are perfect either), but so far it’s about all I can do
I’ve never learned about samples, but if you mean about the noise, I will just let it render longer for the final. This was mostly just to get an idea of how it would look.
For starters, you have to make the rock a rigid body. As for settling down, try setting the dampening really high, and don’t be too picky. Odds are a given frame, as long as it’s relatively still, won’t look too much in-motion.
How do I set it to a rigid body? I saw a bit about it while looking for solutions, but I’ve only seen it in the game engine. But even then, I don’t know how to make them not intersect.