Fish Bowl

Using blendercookie’s tutorial as inspiration, I’m making a fish bowl using LuxRender.

Here is a quick render (~4 minutes) of the bowl with water, but nothing else:

I plan to fill the bottom with rocks like these and put in some kind of plant. I might do a fish as well, but that may be beyond my skill as of yet (especially since I’m doing this for a school assignment that is due in less than a week).

I’m looking for help with the rocks. I tried using a particle emitter with a modeled rock for the object, but they bounced way too much, never settling down, did not collide (just went through each other), and their orientation would not change. I was going to let the simulation run til they settled, then render that frame, but that obviously didn’t work out :stuck_out_tongue:

Also, any other tips and criticism is appreciated.

Hmm, the lighting looks good, you could model one of the rocks and duplicate it and fill the bottom like that.
Another thing I would recommend is rendering it with more samples for the final render.
I like the overall style of the image though.

thanks for the compliments :slight_smile:

duplicating would be incredibly tedious with lots of room for error (not that the simulations are perfect either), but so far it’s about all I can do :confused:

I’ve never learned about samples, but if you mean about the noise, I will just let it render longer for the final. This was mostly just to get an idea of how it would look.

For starters, you have to make the rock a rigid body. As for settling down, try setting the dampening really high, and don’t be too picky. Odds are a given frame, as long as it’s relatively still, won’t look too much in-motion.

How do I set it to a rigid body? I saw a bit about it while looking for solutions, but I’ve only seen it in the game engine. But even then, I don’t know how to make them not intersect.

not amazing, and the angle is bad, but

I don’t think I changed anything, but a better angle and 9+ hours

How did you add water? Thanks!