So I downloaded a basic mouselook example from http://www.tutorialsforblender3d.com/Game_Engine/MouseLook/MouseLook_First_1.html
When I run the game, the camera appears to have a fish eye lens. To be honest, I’m not sure if this is a regular camera setting, BGE setting, or a side effect of the script I’m using. Unless anyone decides to download that blend to figure out for sure, are there any possibilities for what’s causing this?
As a sidenote, the xyz handles for objects have been hidden by the tutorial maker, and I can’t find the hotkey to re-enable them. I managed to turn the grid back on, at least.